Red Wind Casino Jobs - Hospitality Careers Jobs in Olympia

I am sorry about the new Red Wing Casino

Seriously, I am very disappointed about the new zone, I was expecting more player involved casino type games, those 3 match game slot machines and the card game are for only solo players, it feels dead inside.
Other than that good storage access, many new recipes,food and items.
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Red Wing Casino

So I was reading the update box and I saw that the Red Wing Casino is coming soon. It included this note "with absolutely no lurking terrors waiting to prey on the unwitting".
I wasn't worried about lurking terrors until they told me there wouldn't be any. Now I'm worried they're trolling us ;)
submitted by eachna to projectgorgon [link] [comments]

Update Notes: December 11, 2020

December 11, 2020 Update

It's time for holiday festivities! In addition, there are big changes to Elite and Boss monsters in this update. There are also revisions to the Ice Magic and Deer skills. And, of course, various other things as well. Read on for more info.

Ri-Shin Celebration

The holidays are upon us! While Alharth doesn't celebrate Christmas, it does celebrate Ri-Shin Day, and New Years' Day. Townsfolk who are your Friends will offer you gifts when you speak with them. (Make sure to have your favorite combat skills active in case they give you a piece of randomly-generated gear!)
There's also a Ri-Shin festival waiting to happen in each city and township in the land, but they will need your help getting their trees assembled. Look for townsfolk in festive red Ri-Shin hats to get started.
This year, there's also a new way for the community to work together. This is an experiment -- we've never tried anything like this before. You'll receive an introductory quest for this part of the event after you've assembled a few Ri-Shin trees. (If you're a Druid, you'll be briefed immediately upon login.)

High-Level Elite/Boss Changes

As mentioned in the last patch's notes, we're working on making high-level combat take longer. This will eventually include both solo and group combat, but we're focusing on group combat right now. Some of the big-picture details are in flux a bit as we experiment and see what's going to work (e.g. "how many Elites is a tank supposed to be able to handle at once?" answer: "we're not sure yet").
We've been improving the "tanky skills" in preparation for these longer fights, but it's been hard to get good tanking data because most high-level Elite monsters simply haven't needed a tank: a group of players could blast them to death in seconds. So it's time to make Elites live longer and see what happens!
In this update, Elite/Boss monsters have a lot more health and armor, and Bosses deal less damage. We'll be watching your feedback (and our combat data logs) to try to figure out where to go from here. We may need to temporarily revert these changes, reduce them, increase them, or add more systems into the mix to address specific problems.
Bosses (but not Elites) also deal less base damage than before. The actual amount varies by boss-tier and the bosses' personal stats, so it's hard to generalize, but at level 80 an "average boss" deals about 25% less base damage.
Both Elites and Bosses deal less damage with their Rage attacks, also. The median reduction in rage-bonus-damage is about a 40%, but again it's hard to generalize too much.
Here's some more details about the implementation.

Elite/Boss Loot Changes

We've also added some additional rewards for killing Elites/Bosses. When you loot an Elite, you'll now automatically "find some Councils" on the corpse. The amount is based on the monster's level, with some random variance. Bosses also drop extra money in the form of Council Coinpurses. (And bosses with curses drop more money sacks.) Finally, the most deadly tiers of bosses have a higher chance to drop high-rarity gear.
(These quick generalized changes were made because we didn't want to revise every monster's custom loot table just yet. But hey, maybe it's fun enough to remain permanent. Let us know what you think after you've had some time to try it out.)

Ice Magic Changes

Ice Magic is supposed to be a versatile wizarding toolkit: it can provide exceptional crowd control, potent survival tools, and decent damage, depending on which abilities you use. Its crowd-control abilities were already top-tier, so we've focused on other aspects of the skill in this update. There's a few nerfs and a lot of buffs.
Fire Magic Over-synergy
The biggest nerf to Ice Magic is actually a change to a Fire Magic treasure mod:
We realized this mod was overpowered shortly after it was introduced, but it was a "let's wait and see if this is actually a serious problem" scenario. A lot of accidentally-overpowered treasure turns out to be fine, and sometimes an accident like that can really make everything "click" and help define a skill. But not this time. It was hamstringing our ability to make Ice Magic more powerful on its own, so it had to be reduced to a more reasonable level. (And it's still probably the most powerful cross-skill synergy mod in the game.)
Cryogenic Freeze
Cryogenic Freeze needs to take its rightful place in the Ice Magic survival toolbox. It has TREMENDOUS mitigation, and it's intended to be something of a "freebie" for Ice Mages: it's useful without needing to invest lots of treasure mods into it. The only cost is that you have to make room for it on your ability bar. (And treasure makes it more versatile and useful.) Of course, Cryogenic Freeze has the extreme down-side that you are completely frozen and cannot move. But now instead of a forced 10-second lockdown, you can control the duration precisely.
Ice Armor, Ice Veins, and Shardblast
Ice Armor has been buffed up a bit. We've also worked to make Ice Veins and Shardblast more useful. You can now use either one to reset Ice Armor's timer, allowing you to immediately put your armor back on. Which, in turn, allows you to take advantage of Ice Armor's healing mods again!
This "Ice Armor loop" technique can be very powerful but requires a lot of treasure mods to reach full potential. It's also possible to use Ice Armor in a more passive role, and there are mods to support that style also (such as the ones that boost Cold damage).
Cold Sphere Changes
Cold Sphere's old Rage attack (at high level) was a 10-second root. This was too much of a good thing and it's now a 5-second root at all levels.
We've tried to make Cold Sphere useful in two different scenarios: for Ice Mages who are using a different skill as their primary damage source, they can invest in Cold Sphere mods to get a bit of extra damage on the side (plus its innate root is always handy).
For players who ARE using Ice Magic as their primary damage-dealer, Cold Sphere's damage-boosting mods are often not worth using, but there's a new mod that gives it a Cold-vulnerability debuff. This makes Cold Sphere an interesting (but not mandatory) option for any Ice Mage.
Other Ice Magic Changes
Added a bit more damage overall. Nerfed one of Frostbite's mods, but don't be misled: it's still an extraordinarily good debuff. (And it will only become more powerful as combat duration increases! In fact, we may need to tone it down some more later.)
One-Tier Mods Changed\*
You may notice a couple of asterisks above. Those are treasure mods that previously only had one "tier" of effect. The revised versions add more tiers to each mod, allowing the mods to become slightly more powerful at high level. This resulted in a slight quirk: pre-existing items with these mods are still stored as having the first tier of the mod. This means even high-level items will have the lowest-tier version of these mods.
This isn't really a huge deal in terms of potency, but if you want to fix it, you can Transmute the mod off the item and then Transmute it back on -- it will be the appropriate tier when it's re-added. (And this month, Transmutation is cheap for the Ice Magic and Deer skills.)

Deer Changes

The earliest animal forms were all experimental designs, and Deer was originally the prototypical "off-tank" skill. Then we decided that off-tanks weren't useful in a game without raids, so Deer was revised in a few other directions. But the most recent revision made Deer fairly tanky again, so let's build on that. Here's a fresh idea: what if Deer was like an "off-tank"?
In old-school MMO terminology, an off-tank can act as a tank for an elite enemy (or multiple solo enemies), but may have trouble tanking some bosses -- although dedicated healers can help there. What makes them unique, though, is an ability to take over aggro for anyone... including a tank! (Hence the name "off-tank", because they can pull monsters off the tank.)
We'll try to give Deer that ability and see what it's like. There's new treasure that gives you a new sidebar ability "Feign Injury", which "temp taunts" a target. Temp taunting works like regular taunting, except it decays at a rate of 20% per second. So a temp taunt of +10,000 would be 10,000 Taunt at first, then a second later would be recalculated as 8,000, then a second later as 6,400, etc. So this ability should help Deer get aggro from anyone, anywhere... at least for a few seconds.
An off-tank should also have solid taunting and survivability, and deal decent damage. So that's what we'll try to do here. In addition, the Deer skill has always had incredible mobility (which is what makes them an interesting off-tank), and we want to keep that too.
Rethinking Deer Pet
Deer players can summon an ally deer to aid them. Previously these deer had an innate 300% taunt multiplier and were intended to be sort-of off-tanks themselves, sharing tanking duties with the player deer. We recently gave these summoned deer the benefits of our experimental genetics system, which could randomly give these pets incredible health and armor. Better for tanking! But yet... at high level, a well-equipped player deer can easily out-taunt and out-tank a pet deer. This just feels like an unwieldy design.
We've dropped the idea that these pets are tanks, and focused them on damage. They no longer have an innate taunt bonus or souped-up genetics. However, they have higher base damage, and the pet's taunting-related treasure effects have been changed into a damage boost.
There are also new treasure mods that summon additional deer for a few seconds at a time. This makes for a fun solo build, although it's somewhat mod-intensive and also pretty chaotic. But a fun kind of chaotic! (For those who don't want chaos, we've also bumped up Deer's more traditional murder methods.)
It's useful to know that every attack your pet deer makes is considered a "deer kick". This is relevant for one specific treasure mod:
This mod is unchanged, except that it no longer stacks more than four times: twice for each piece of equipment it can show up on. (That's *not* a limit of 4 stacks of damage, it's 4 stacks of the debuff that applies the damage!) Also, we've reworded the effect to clarify that pet deer can trigger the damage.
Removed treasure mods
We've tried hard to avoid breaking existing equipment by repurposing obsolete Deer effects with new ones. However, in one place this was impossible. A head-slot mod was removed without any replacement. If you had this mod on a piece of head gear, that item has become "Legacy", meaning it will stop working after a month. You can fix this by using a Transmutation table to remove the mod off of your helm, or you can speak to the Legacy Golem in Serbule to receive a randomly-generated replacement item. (Transmutation of Deer treasure is much cheaper this month, to help you adjust to these changes.)
Specific Deer Changes

Live Event Token Prize Changes

We've revised some of Riston's special prizes so that they use abilities instead of items. For those that have already purchased a Vendor Fox in a Box or the Small Box of Space, the summoning item in your inventory has been converted to a skill book that will teach you the new ability. This skill book can only be used once, so use caution if you must transfer this skill book to another character on your account. Also with this change, you will have to purchase these items per character now if you wish to have it on more than one character on your account.
Other important notes:
As time goes by, we will slowly be adding more and more items, abilities and services to the game that will require Live Event Tokens. For this update, we have added a new 50 token prize! Find Riston in the Red Wing Casino to check it out!

Other Changes In This Update

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Update Notes: December 20, 2019

Holiday Event
The Holiday event has begun! Talk to any NPC that you have "Friends" or higher Favor with to receive a present from them. In addition, each city (and some non-city areas) have a Ri-Shin tree that needs decorating. Look for the NPCs with red hats on to get started.
Sun Vale 2.0
This update includes a big change to the Sun Vale map. It has the same content and connections as before, but it looks quite a bit different. (And larger.) This is a 'soft launch' of the new Sun Vale. There's a lot of missing props and some odd graphical issues left to fix, but you can see the bones of the new place and how things are supposed to work together, and we need feedback on that! Sun Vale is for players in the 30-40 level range, so hopefully you can find things worth doing in any level of that range. (But as usual, you may have to explore around a bit to find them.)
There are some new things to do, and the "Things to Do" list in your quest journal has been updated to get you started.
We'll be doing another pass on Sun Vale soon to incorporate the upcoming playable fairy race. In the short term some Sun Vale NPCs have definitely had a downgrade of their homes -- in fact a bunch of the fairies no longer even have a roof over their heads, let alone any possessions -- but that's temporary. In this particular update we're most interested in game-mechanics feedback: is the combat is survivable? Is it worthwhile? How well do the new mechanics work, and are you able to figure out how everything fits together? That sort of thing.
Stun Trap Nerfs
Stun Trap was too overpowered and has been nerfed a bit.
Sushi Roll Nerfs
Sushi Roll items have been reduced in effective food level. They’re intentionally higher-level than their ingredients would suggest... but they went too far, being so overpowered that they made most other cooking recipes irrelevant. They've been toned down a bit while still trying to retain their purpose:
Note that the Nigiri recipes from Sushi Preparation have not been changed at this time, although they're also MUCH higher-level than their ingredients would suggest. (Nigiri is instant-healing food which is so good that it basically obsoletes healing potions at high level.) There are pros and cons to having a food item be better than healing potions. One of the cons is that we don't really have room to give Alchemists the ability to brew healing potions. Those potion recipes couldn't possibly be easier or more convenient than "slap two fish slices on storebought rice"! But on the other hand, it's fun flavor for sushi to be the best in-combat healing item. We're still considering the options, and leaving it alone for now.
Other Changes
Thanks for helping us make the game better with your feedback! If you type "/redeem DevGift2019" into the chat box (without the quotes) you'll receive a unique title and some XP potions. This is our way of saying thank-you for your patience and support! (If you've been around for many years you may have an additional novelty title to redeem; use "/redeem" to see a list of available redemptions.)
submitted by KomradeSims to projectgorgon [link] [comments]

Update Notes: November 22, 2019

November 22 Update

This is a bug-fix update, more or less. (The Fae Realm changes might not be "bug fixes" exactly, but close enough!)

Water Fixes

Flight Changes

Fae Realm

UI Fixes

Other Fixes

submitted by mrwarp to projectgorgon [link] [comments]

Update Notes: December 20, 2018

December 20 Update

Ri-Shin Winter Celebration

Winter is here, and humans and their friends across Alharth have begun celebrating the winter festival dedicated to Ri-Shin, god of plants and trees. Many towns and communities are looking for help to make their areas a little more festive, and you may find that your NPC friends have New Years' gifts for you as well!

"Dangerous Improvement" Recipes Disabled

When we opened the Red Wing Casino a few updates back, we introduced blacksmithing recipes to "dangerously improve" some types of weapons. This was a bit of an experiment for us as we looked at different ways to meet our goal of helping level-40 players improve their gear. After watching the recipes in action and tweaking them a bit, we've realized that this implementation will probably never meet our goals: it just requires too many resources for level-40 players to afford. And since "dangerously improved" weapons were overpowered in the hands of higher-level players, it didn't make sense to leave them in the game as they were. We apologize for having to remove this experiment. We're still prototyping replacement systems that will meet our goals better, and when we've chosen that new system, we'll attempt to update your equipment in whatever way seems to make sense. We'll do our best to preserve the time and effort that you've put into your "dangerously improved" weapons and translate that into the new system. In the meantime, we've left the non-working enhancements encoded into your weapons; you may seem them listed as "Do Nothing +X". Similarly, the recipes are still in your recipe list, labeled as "OBSOLETE", until we decide how the new system will work.

Treasure Effect Location Fixes

Several treasure effects were misconfigured, making them unavailable on randomly generated items. These have never actually been seen in the game before. So really, it's like they're brand new effects! Other treasure effects were only available in some of the locations or on some of the objects they were intended to cover.
* Some treasure effects for main-hand weapons could only be found on Lutes, and some effects for off-hand weapons could only be found on Horns.
Battle Chemistry: - "Toxic Irritant boosts your Nice Attack Damage +X for 8 seconds" is now available on rings and main-hand weapons.
* "Toxinball Damage +X%": This was intended to be findable on necklaces and main-hand equipment, but couldn't be found on main-hand equipment.
Ice Magic:
* "Tundra Spikes deals +X% damage, gains +Y accuracy, and lowers targets' Evasion by Z for 20 seconds": This mod comes on two equipment slots, but the evasion-debuff aspect of the mod did not stack with itself.
* "Ice Spear heals you for 46 health after a 15 second delay": This was intended to be findable on gloves and off-hand items, but couldn't be found on off-hand equipment.
* Many treasure effects for main-hand weapons could only appear on Daggers. Now that dirks can be wielded in the off-hand, it's now reasonable to have a sword with Knife effects!
* "Poisoner's Cut boosts indirect poison +X per tick" is now available on pants and off-hand weapons.
* "Gut deals +X% damage and reuse timer is -1 second" is now available on shirts and necklaces.
* "Grunt of Abeyance restores X Power to all targets": This was intended to appear on necklaces and main-hand equipment, but couldn't be found on main-hand equipment.
* "Phoenix Strike deals +10% damage and triggers the target's Vulnerability" is now available on staves.
* "All Werewolf attacks have a X% chance to deal Y Trauma damage over 8 seconds": This was intended to appear on helmets and main-hand equipment, but couldn't be found on main-hand equipment.
* All main-hand treasure effects could not be found on daggers (but could be found on other weapons such as swords).
* Fixed several dozen Feet-slot treasure effects that could not be found on animal shoes (such as Deer Shoes).
* Fixed a handful of other cases where certain treasure effects could not be found on certain specific types of equipment.

Skill Revisions

Several skills have gotten a bit of holiday love! For the following skill changes, we've tried to avoid turning gear "Legacy". (Legacy items are invalid items; they stop working and have to be replaced after 30 days.) To do that, retired treasure effects have been replaced with new effects that use the same equipment slots as the old. As a side-effect of squeezing new effects in wherever they can fit, it's possible that your gear will have effects for entirely different abilities than it had before! Sorry about that. We try to avoid that, but sometimes it's unavoidable.


Necromancy has never been especially powerful at high-level, in large part due to a bunch of buggy treasure effects. You could build some interesting "darkness blaster" necromancers, but at high-level the pets were generally useless. We started out just fixing the bugs, but then decided to go a lot further: the majority of Necromancy's treasure effects have been altered with an eye toward creating interesting pet-oriented playstyles and skill combinations.
Ability Changes:
* "Create Super Zombie": This ability has been removed! It is now merged into the Raise Zombie ability (which was previously called Create Shambling Corpse).
* "Create Shambling Corpse" was renamed "Raise Zombie". (It was already called in some parts of the game.) You can now use Raise Zombie even while you have a zombie alive, in which case it buffs and heals the existing zombie. The reuse timer on Raise Zombie is increased to 60 seconds and the Power cost is higher. All gear pertaining to zombies has been revised, and many new gear effects have been added for zombies.
* Wave of Darkness: Changed from a 20m burst to a 10m burst. Changed base reuse time from 30 seconds to 18 seconds. All treasure mods that affected Wave of Darkness have been rebalanced as a result.
* Provoke Undead: The inherent damage boost is slightly larger. Also, all treasure effects that were supposed to boost the damage from Provoke Undead were bugged and did (almost) nothing. These effects have been fixed and significantly revised, and new effects were added as well.
Treasure Changes of Note:
Since there were almost no Necromancy treasure effects that were entirely unchanged, this just lists the ones that changed significantly in function. Many other effects were rebalanced but not fundamentally changed, and a bunch of other Necromancy effects were entirely removed to make room for new ones. (See below.)
* "Provoke Undead causes target undead to deal +X% damage for 10 seconds" => was bugged and did not work. It has been refactored to deal +X% damage but also deal Y damage to your minions over a 10 second period.
* "Provoke Undead causes target undead to deal +X% damage for 10 seconds, but also take Y Health damage after a 10-second delay" => also did not work correctly. It has been refactored to deal damage immediately, not after a delay.
* "Provoke Undead causes target undead to deal +X% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds" => also didn't work correctly. It has been refactored into a flat global damage bonus instead of an elemental percentage bonus.
* "Life Steal targets all enemies within 10 meters and deals +X damage but reuse timer is +3 seconds" => was tweaked a bit because the +X flat damage wasn't useful. It is now: "Life Steal targets all enemies within 10 meters and steals +X health, but reuse timer is +3 seconds and Power cost is +Y".
* "Wave of Darkness heals you for 66 health" => was replaced with a new effect: "Wave of Darkness damage +X and reuse timer is -1 second".
* "Rebuild Undead restores X health/armor to your undead after a 15 second delay" => now has a 10-second delay.
* "Summoned Skeletons deal +X direct damage with each attack, but take Y% more damage from any cold attacks" => damage bonus is a percentage instead of flat.
* "Summoned Skeletal Archers and Mages deal +X direct damage, but take +50% more damage from any slashing, piercing, or crushing attacks" => damage bonus is a percentage instead of flat.
* "Summoned Skeletal Archers deal +X direct damage with each attack" => now also applies to Skeletal Mages.
* "All Summoned Skeletons deal +X damage with each attack, but are instantly destroyed by ANY Nature attack" => damage bonus is a percentage instead of flat, and this effect no longer applies to skeleton swordsmen.
* "Death's Hold causes target to take +X% damage from Slashing for 15 seconds" => was quite overpowered, or would have been if it worked. It works now but has reduced efficacy.
* "Rebuild Undead restores X health/armor to your undead after a 10 second delay" => accidentally healed the necromancer, not the undead minions.
Retired Necromancy Treasure Mods:
All of these have been replaced with entirely new effects.
* "Death's Hold deals +X damage and Stuns target after a 15 second delay": This effect was almost always useless. It has been replaced.
* "Necromancy Base Damage +%": The skill actually had two of these mods for a total of 4 slots' worth. This didn't seem to fit the Necromancy skill as it is currently envisioned, so two of those slots have been repurposed to boost Skeleton pet damage instead.
* "Summoned Skeletal Archers and Mages regenerate +X health every update, both in and out of combat": Most tiers of this ability did not work on the right kinds of skeleton. It was fixed, but then completely replaced with a new effect.
* "Summoned Skeletal Mages deal +X direct damage with each attack": This effect has been merged with a different one (above), so it was repurposed for a new effect.
* "Create Super Zombie also heals yourself for 192 health, 192 armor, and 38 power": This has been replaced with a new effect that buffs Raise Zombie.
* "Create Zombie also heals yourself for X health": This has been replaced with something that actually makes zombies better.
* "Provoke Undead causes target undead to recover 66 Armor": Although it was one of the only Provoke Undead treasure effects that actually worked, it was thematically inappropriate for the ability. It has been replaced.
* "Heal Undead restores +X Health/Armor and boosts targets' Slashing damage +Y for 8 seconds": The amounts here were so small as to be useless. Replaced.


Cows' gear configuration posed a slightly thornier problem. While it was possible to build robust tanky builds, it required a lot of gear before it started to work: there were separate treasure effects for crushing, slashing, and piercing protection, and a typical "tank" would need all three -- and at high level they would probably want two of each. And since all six of those effects appeared on only Hands and Feet gear, cow gear ended up feeling pretty uninspired. We've changed those effects around, and also tried to address some other problematic play aspects and build limitations.
* "Chew Cud boosts Crushing Mitigation +22 for 10 seconds" => "Chew Cud boosts Crushing/Slashing/Piercing Mitigation +14 for 10 seconds". In addition, this effect is now available on 4 slots instead of 2.
* "Chew Cud boosts Slashing Mitigation +22 for 10 seconds" => was replaced with a new effect. - "Chew Cud boosts Piercing Mitigation +22 for 10 seconds" => was replaced with a new effect.
* "Stampede Damage +X" => "Stampede Taunt +X" (for a much bigger X).
* Ability "Tough Hoof" has been revised. "If the target attacks and damages you within 5 seconds, you regain X health" => is now "Each time the target attacks and damages you within 8 seconds, you regain X health". The ability's damage is a bit lower and reuse timer is 12s instead of 10s. Treasure effects have changed also.
* There is also a new ability for Cows, as well as a bunch of new treasure effects. The new ability can temporarily be learned from Raul in Animal Town. (Although not permanently, as he finds it extremely uncouth.)


* Cuteness Overload is now marked as an Epic Attack for purposes of equipment that boosts Epic Attacks.
* "Summoned Deer deal +X damage" => damage is now percentage-based instead of flat.
* "Deer Kick deals X armor damage and reduces target's rage by Y" => accidentally dealt Health damage instead. It has been refactored to just deal regular damage.
* "Deer Kick implants insect eggs in the target. Future Deer Kicks by any deer cause target to take X Nature damage over 5 seconds" => didn't work. It now works as intended. In addition, all attacks made by player-summoned deer are now considered "Deer Kicks" for the purposes of this treasure effect.
* "Deer Bash heals X health" => accidentally restored Armor instead.
* Plus a new ability and a number of new treasure effects! The new ability can temporarily be learned from Jumper in Animal Town.


The rabbit skill was unfinished: it had basic treasure effects but the selection was very shallow, which especially caused problems at high level. We've added two new abilities and dozens of new treasure effects to give Rabbit players a wider range of builds. Rabbits are the only animal form that can access Ice Magic, so some of the new rabbit treasure synergizes with it. We've also deepened the possibilities for melee rabbits (when combined, presumably, with Unarmed) and added more tools to build supportive Mentalist rabbits.
We've also worked harder to make Carrot Power the defining feature it was meant to be. Rabbits love veggies and we want rabbit players to love veggies too, thanks to their powerful game effects! There were two problems with carrots: they was too expensive to use routinely, and the effects didn't really justify that hassle. So we've tackled the problem from both directions, making rabbit abilities consume far fewer carrots (especially with gear effects), as well as buffing up the potency and versatility of the ability's treasure options. (And remember that the ability's requirement for "carrots" can also be met with carrot-flavored rabbit treats, which can be bartered in Animal Town. This is how you turn other veggies into "carrots"!)
Other changes:
* Reuse timer of Hare Dash changed from 30 to 25.
* Reuse timer of Play Dead now gets faster with each tier of the ability.
* "Carrot Power Boosts Direct Cold Damage" => now boosts direct and indirect cold damage.
* Fixed effect-ordering bug where the Play Dead effect that boosted Psychic damage did not apply to the Play Dead effect that dealt Psychic damage.
* Plus two new abilities and a large new assortment of new treasure effects! The new abilities can temporarily be learned from Cinnamon in Animal Town, although they will be taught by a different NPC in the future.


* Incubate is no longer marked a Nice Attack. Spit Acid is now a Nice Attack.
* Incubate can now be placed on the sidebar.
* Baby spiders' rage attacks now have significantly better poison DoTs, and the spiders have smaller rage bars so they can use their poison a bit more often.
* Spit Acid now destroys more armor on immediate impact.
* Inject Venom's poison DoT deals more damage in a much shorter time window (12s instead of 20s).
* Premeditated Doom reset time changed from 40s to 20s. Durations of various treasure effects adjusted accordingly.
* "Incubated Spiders deal +X direct damage with each attack" => now boosts damage by a percentage instead of a flat number - "Spider Bite has a 50% chance to deal +X damage" => now works for both Spider Bite and Infinite Legs, and it boosts damage by a percentage instead of a flat number.
* "Combo: Gripjaw+any+any+Inject Venom deals +X damage and +Y over 20 seconds" => now deals +X% damage instead of a flat boost. The Damage-over-Time aspect has been dropped, but it was awful and you won't miss it.
* "Spider Bite deals +X% damage" => has been replaced with "Combat Refresh restores +Y Power while Spider skill active".
* "Premeditated Doom restores X health" => restores health after a 10-second delay.
* "Premeditated Doom restores X armor" => restores armor after a 10-second delay.
* "Infinite Legs restores X health" => now also applies to Spider Bite.
* "Spider Bite restores X health" => was made obsolete because the Infinite Legs version now applies to both abilities. So it has been replaced with a completely new effect, one that buffs Premeditated Doom.
* "Infinite Legs restores X armor" => has been replaced with "Infinite Legs deals +X% damage and reuse timer is -0.5 seconds".
* "Grappling Web causes the target to take +X% damage from Poison attacks" => now correctly stacks with itself when the effect is present on two equipment slots.
* "Poison Mitigation +X while Spider skill active" => now also mitigates Acid.
* "Acid Mitigation +X while Spider skill active" => has been replaced with a new treasure effect for Spit Acid.
* Plus various rebalances and new treasure effects to flesh out the spider's arsenal.

Other Stuff

* Abilities that summon pets now list the treasure effects that will apply (just as other types of abilities do).
* You can now click on your pets in-game and examine them to see a rudimentary report of their combat stats at that moment. (Previously this was only available to Animal Handling pets.)
* Sammie Grimspine in Serbule Hills sells Skinning Knives to her Friends. (This is a backup method for demo players who lose the knife they get from Ivyn's favor reward.)
* Fixed equipment-crafting bug where using two of the same gem could generate Legacy items.
* Fixed bug preventing Rabbit treasure mods from being extracted into Malachites.
* Equipment-crafting recipes are changed so that using two of the same gem now usually results in gear for that skill + generic enhancements (rather than being for that skill + a randomly-picked skill) .
* Fixed a bug where Death Avoidance gear did not always take your remaining armor into account before activating.
submitted by mrwarp to projectgorgon [link] [comments]

Update Notes: November 28, 2018

Nov 28 Update

Today's update contains a huge array of new features, bugfixes, and quality of life improvements.

Crafting UI

Practical Summoning: You can now learn "Practical Summoning", an advanced teleportation technique that allows you to teleport recipe ingredients from nearby storage vaults into your inventory while you are crafting.
When you learn Practical Summoning, it adds a special feature to the Crafting UI. If you don't have an ingredient on hand, the Crafting UI will display a "Summon" button. Pressing this button will attempt the teleport. You can also right-click a recipe ingredient and choose Summon Ingredient.
To learn this technique you will need Teleportation level 12. For now, Irkima in the Red Wing Casino teaches this to his Friends for a price of 10,000 councils. (It will likely be moved in the future when more practical summoning techniques are added.)
Auto-Repeat & Recipe Delay: We've tweaked auto-repeat crafting: the "repeating recipe" progress bar, which is displayed to give players a few seconds to cancel the recipe, will no longer be shown if the recipe already has a suitable built-in delay. For instance, carding cotton at a cotton gin takes 3 seconds, so the "repeating recipe" progress bar isn't needed -- there's already time for you to abort the auto-repeat.
We've also removed the inherent recipe delay from many intermediate recipes, including most tool-creation recipes and all textile-creation recipes except for carding cotton. In addition, the inherent recipe delay of in-the-field decomposition recipes changed from 5 seconds to 3.
* You can now sort your recipe list in three ways: alphabetically, by recipe level, or by most-used recipes. There is no button for this UI feature yet; to access it, just right-click the name of a recipe in the list in the Crafting UI.
* You can now mark recipes as Favorites by right-clicking the recipe name in the list. There is a new drop-down option at the top of the list to show only favorite recipes.
* When crafting an enchanted item, the crafting window now shows info about the base item (the unenchanted version of the resulting item).

Inventory UI

Vendor Lock: If you've unlocked at least 1 extra inventory folder, you can now right-click the folder and choose "Vendor Lock" to keep the contents of that folder hidden from the vendor sales screen. Items from vendor-locked folders simply won't be shown in the sales list at all, just as items used in a Loadout are not shown.
Inventory Hints: The inventory panel now offers you hints about items that are useful for your current situation. For example, when you are giving a gift to an NPC, the UI will highlight appropriate gifts in the inventory window with an animated overlay.
Similarly, when you are viewing a storage vault that can only store certain types of items, items you are allowed to store in that vault are highlighted. Likewise with consignment: the items you are allowed to consign with that vendor are highlighted.
Sorting Tweaks: We've refined the Inventory Sort button to automatically recognize new categories of items. The goal is for similar types of items to clump together when sorted. For example: mushrooms now sort next to each other, different stages of cotton sort together, silk sorts together, skinning knives appear near other tools, throwing knives sort together, and many more.
* Added an "Update this Loadout" button to loadout window; this button just replaces the contents of the loadout with the currently-active abilities and gear.
* Added a spot on the inventory window that you can drag items onto to get More Info. This is the same as right-clicking the item and choosing More Info.
* Fixed several subtle mouse-click bugs with the inventory window. Most notably, you couldn't drag items around in inventory while you were "in combat".
* Cleaned up confusing error messages and sometimes-buggy behavior with the Split Stack window. (BTW, did you know you can quickly split a stack of items by clicking the inventory item while holding down the SHIFT key?)

Main UI

Drag Lock: If you want to prevent accidentally messing up your ability bars, there's a new option for you in the Settings window under the GUI tab. Just disable the option "Allow dragging things off of ability bars". You'll still be able to drag icons from the Abilities window ONTO your bars; you just won't be able to drag them OFF of the bars.
Effect Wiggle: Beneficial effects that last more than 5 minutes will now "wiggle" when the effect is nearly over. This is intended to alert you that important buffs (such as Food) are wearing off, and that you had probably better do something about that.
* Added a new setting to let you turn off the player stats bar that's usually in the top-left corner. This is for players who would prefer to just use the stats globes to track their health/armoetc.
* The sidebar now has a right-click menu item to bring up the Special Abilities list, similar to the option already available on the bottom bars.
* Fixed bugs with the sidebar's contents getting changed or lost when using potions and effects that increased the number of sidebar slots (such as Gur-Horta)
* Fixed bug where changing the horizontal/vertical layout of the ability bars was not always saved in the settings for the next time the game started.
* On the character selection screen, if the character is not Hanging Out with someone, it instead shows the area the character is in.


Steam Family Sharing: We no longer support Steam's Family Sharing feature, which lets other family members "borrow" your games while you aren't playing them. This was being used by a few people to create extra "mule" characters for free.
Very few players are affected by this change, but if you are affected and you need help sorting things out, just drop us an e-mail at [email protected]. (And remember that if you want to let someone try out the game, you just can point them at the free demo!)
BookSaveToFile: Remember the old save-reports-to-file feature that was lost when we replaced the UI? No? Well, we've re-implemented it. If you add BookSaveToFile to your special settings, the "book" UI window will have a button that saves the contents to a file on your hard drive. This feature is intended to let players save reports such as the results from '/isearch' or '/guild who' so they can reference this information outside of the game. (Please note that this convenience feature may eventually be restricted to people who have the VIP subscriber plan.)
* At the Guild Management Sign, the Roster option can now be sorted by rank/name (the default, as before) or by Last Time Online.
* When using the Eject Guild Members option, that popup list is sorted by Last Time Online. (We assume that if you're making room in the roster, you probably want to eject people who haven't been online recently.)
* Fixed a bug with Dwarven Fixer: It did not correctly block the bright-lights screen effect of Delerium Tremens (the nastiest withdrawal state of an alcoholic). If you have Dwarven Fixer in your system already, you may need to drink another dose to get the fixed effect.
* Dwarven Fixer now lasts 3 hours instead of 1.
* Fixed several scripted scenarios where the game said you were lit on fire, but you weren't actually lit on fire (such as when trying to break into Ivyn's chest or when giving the wrong answer to the creepy crystal).
* Fixed various scripting bugs that caused players to receive items with impossibly-high stack sizes instead of receiving multiple stacks of the item.
* Fixed bugs when using the /leave command to leave a chat room that was in use in more than one chat channel. - Improved the heuristics for closing chat tabs automatically.
* Fixed bug that caused the Group window to sometimes lose track of a party member (showing blank health/armopower bars for them).
* Miscellaneous performance optimizations related to the user interface.
* Added new icons for resource items that are commonly confused with other resource items.
* Added missing titles from player packages. If your account still doesn't have a title and it should, please e-mail [email protected] ASAP so we can get you sorted out.
submitted by mrwarp to projectgorgon [link] [comments]

Update Notes: January 9, 2019

January 9 Update

Player Work-Order Board: Browse Categories

The "browse recent orders" option on Player Work-Order boards now lets you see orders for just a particular category of thing, such as arrows or gems. This helps work-order fulfillers see a broader picture of demand for their particular skill. We've created a lot of browse categories just to see what ends up being useful to players, and we'll evolve them based on usage. (If a work order doesn't show up in the category you expect, such as a crystal order not showing up in the Crystals section, please report it as a bug.)

Zombie Changes

Necromancer's zombies were too hard to keep alive, even with necromancer-provided healing. There are a few changes to help alleviate this:
* Zombies' inherent self-bleed is reduced by about 75%
* Zombies now reap 25% of the health damage they deal (meaning that every time they deal damage to an enemy's health, they are healed by 25% of the health damage they dealt)

Training Changes

* Battle Chemistry: the trainer in Rahu now uses the Training system for golem conditionals and abilities, instead of selling them as books. This makes it easy to tell which ones you've learned: only ones you haven't learned yet will show up!
* Tanning: previously the easiest way to learn Tanning was to complete a favor for Kleave. This is too hidden for such an important low-level skill, so Kleave's training menu now has an entry to Learn Tanning for 500 Councils, which she teaches at Comfortable. (If you prefer, you can still learn it by completing the favor. This will save you a few hundred Councils in Training costs.)
* Learning the first level of Tanning (from whatever method) now teaches the first Tanning recipe. (The other Tanning recipes are still taught by Kleave.)
* Leatherworking: Kleave now teaches her Leatherworking recipes from the Training menu, like a normal trainer. (She previously sold books of leatherworking recipes instead)

Other Changes

* The ability Set Broken Bone did not have the intended 33% chance to consume the Master First Aid Kit. (Instead the kit was always consumed.)
* Added another background music track to Red Wing Casino
* Spider: Treasure effect "Premeditated Doom channeling time is -1 second and boosts your Indirect Poison damage +X (per tick) for 20 seconds" was bugged. Data errors caused this effect to use the level 80 version for all levels 60-80
* The game now tries a bit harder to ensure that summoned and deployed items (such as tapped kegs, growing vegetables, motherlodes, etc.) are in an accessible location, and not trapped underground or in a wall. Note that as a side-effect, they can now spawn up to 12 meters away from you (instead of 5 meters as previous), and can now appear above or below you in some cases, so you may need to look around for them
* Removed terrifying error about speed-hacking when you try to turn off a toggleable ability too quickly (such as giant bats' Echolocate). You can now turn off abilities like this instantly, without having to wait for the ability's reuse timer to be up.
* Fixed a bug where the Party chat channel could be dropped from custom chat tabs when leaving a party
* As a side-effect of cleaning up some old treasure system mechanics, the drop-chances of some treasure effects have changed. Most notably, effects that boost base-damage (e.g. "Sword Base Damage +X%") used to drop at a rate 15x higher than regular mods; they now drop 5x as often. (During pre-alpha those effects were extremely crucial and they needed to show up a lot, but they're more "optional" now.)
submitted by mrwarp to projectgorgon [link] [comments]

Update Notes: October 18, 2018


Strange things are going on in Alharth. You'll receive more information as soon as you log in.

Slow-Boxes Optimization Turned Off By Default

If you have noticeably worse framerate after this update, read on:
In this update we disabled one of the experimental optimizations known as "slow boxes". This optimization does improve framerate when lots of selectable things are on-screen, but the improvement often isn't worth it: the targeting selection-boxes can move around randomly, which can be deadly in combat situations. We've turned this optimization off while we improve it. If you want to re-enable it (which might be needed on low-end machines in busy areas), open up the settings window in-game, click "Special", and type SlowBoxes into the special settings box. This will reactivate the slow boxes optimization.
(The old special setting NoSlowBoxes no longer does anything, since slow boxes are off anyway.)

Changes to Damage Formula

We've corrected a problem with how damage is calculated for target-conditional modifiers that increase damage by a percentage. Target-conditional modifiers are things that only apply if the target is a certain way. For instance, "+X% damage to non-Elite targets", "+X% damage to undead", "+X% damage when the target's rage meter is 66% or higher", etc.
Previously, if these modifiers added a percentage of damage to your attack, that percentage wasn't added to your other percent-boosters like other mods; instead it was multiplied separately, very late in the calculation process. These percent-boosters are now included with other regular percent-boosters.
In other words, if you had two mods, "+25% damage all the time" and "+25% damage if the target is Elite", the combination will now result in +50% damage. Previously that combination would result in +56% damage, because they were multiplied together instead of added together.

"Dangerously Improve Weapon" Recipes Return

The three blacksmithing recipes to "dangerously" improve an item have returned. (The "danger" is that the item may shatter and be destroyed.) The chance for the item to be destroyed has increased from 2% to 3%, and the weapon now gains simple damage, not regular damage. Simple damage is not multiplied by any other gear mod benefits, but it is still multiplied by the enemy's vulnerabilities, or lack thereof.
There is now a cap of 300 simple damage that can be added to an item, and to prevent these items from being used as insanely overpowered newbie gear, the weapon must be at least level 30.
Weapons that were dangerously improved with the old recipes have been updated to use simple damage and have a cap of 300.
To sum up, the recipes now read like this:
Add +2 Simple Sword Damage to a sword, up to a maximum of +300. The sword must have enchantments of at least level 30. Simple damage is added to the total damage after all other multipliers. This recipe does not use Enhancement Points, but there is a 3% chance the weapon will shatter and be destroyed. (Must be near a forge.)

Item Rafflers & Item Vendors Changes

Ultra Item Rafflers with timers set to greater than 1 hour could sometimes be garbage-collected by the server before their timer was up (causing a winner to be immediately chosen from the people who had already bought a ticket). Large-Capacity Item Vendors and Fancy Item Vendors that are deployed in busy areas will now last longer before being garbage-collected by the server (and unsold items mailed back to the owner).
A note about how these work: when there are a lot of items in an area, the server deletes old items based on internal priorities. If the server decides to delete a vend-o-matic, the remaining unsold items are mailed to the creator. If a raffler is destroyed before all tickets are sold, a winner is immediately chosen from among the sold tickets. If no tickets were sold, the raffle items are mailed to the creator.
Most gadgeteering items will last about an hour in a busy area, but can last much longer in areas that don't have a lot of items on the ground. The above-mentioned high quality vend-o-matics will typically last 90 minutes in busy areas.

Other Changes

submitted by KomradeSims to projectgorgon [link] [comments]

Patch Notes: September 21, 2018

September 25 Hotfix
This is a quick fix for some bugs and problems in last week's update. (Skip down for the actual meaty update notes!)
- Casino excursion quests could not be cancelled
- Work order scrolls for various cloth crafted goods were mislabeled as work orders for different cloth goods
- the "Dangerously Improve Weapon" recipes were enhancing the wrong attribute, leading to more damage than intended. These recipes have been temporarily disabled --they can't be purchased, and if you already have them, they do nothing. They will return in a future non-hotfix update. Items that were already enhanced with the earlier recipes will be updated at that time
- Fixed bug that caused teleportation to occur before quest and item cleanup finished. This had several side-effects, most notably:
swallowing Casino Stones often didn't cause the stone to disappear from your inventory;
saying a teleportation word of power didn't count toward quest goals that required you to say a number of words of power
- After completing the quest "Letting Qatik Down Gently" for Irkima, you could not undertake the followup favor until you reached favor level Friends with Irkima
- In the favor "Cotton for Dresses," Eveline Rastin asks for 10 carded cotton but the quest only needed 5. It is now 10
- Due to our revision of generic "ingredients" into skill-specialized ingredient categories, many NPC vendors would not buy any kind of ingredients anymore. They have been adjusted to purchase an appropriate category of ingredients -- usually cooking ingredients, alchemy ingredients, or both, depending on the personality of the NPC. Affected NPCs are: Arlan, Selaxi, Jesina, Red, Laura Neth, Dhakmar, Nishika, Rugen, Fainor, Durstin Tallow, Norbert, Yavazek
- Certain foods that are obviously intended as cooking ingredients could not be placed in cooking-ingredient storage. This is because they were not actually used by any cooking recipes yet, and our tagging is now automated. So we've added a couple of new recipes that include these items. The recipes are temporarily sold by Mandibles (at Soul Mates level) but will find a permanent home elsewhere in a future update. Affected items: corn, green apples, pixie sugar
- Certain high-quality cuts of meat were not used by any recipe yet and was not counted as a cooking ingredient. These meats have temporarily been marked as "cheap meats" so that they are officially cooking ingredients. They are: Rabbit Meat, Amazing Venison, Amazing Steak, and Amazing Rabbit Meat
- Tavilak's storage of gardening and tools now includes more gardening-related items such as bottles of fertilizer, rotten meat, and strange dirt
- Willem Fangblade now stores crystals as well as gems and ores
- Qatik now offers to "find you an especially nice" casino crown if you barter multiple crown tokens at once. The actual difference is the minimum rarity: the crowns that cost 2+ tokens are Epic (4-mod) or better, whereas the 1-token crowns are Exceptional (3-mod) or better
- Clarified the names of casino crowns bartered by Qatik to indicate that the primary difference is the level of enchantments it comes with
- Match-3: "Morganite" could show up at the same time as "Morganite x3", yielding confusion
- Match-3: same with Danburite
- Match-3: Item Master and Item Master Deluxe games have much lower tier requirements (they actually go backwards, meaning that higher tiers are shorter than lower tiers). This makes it easier for skilled players to obtain high-tier rewards
- Monsters and Mantids: fixed a scenario where failing to heal the orcish barbarian resulted in your instant death
- Monsters and Mantids: slightly increased the flat bonus of the Skewer ability (at ability tiers above 1)
- Monsters and Mantids: new feature, "Close Call Bonus". When you win a battle with only a few health left, you have a chance to win a free Cashfall ticket. Odds range from 90% if you end with 1 health to 40% if you end with 6 health. If you end with more than 6 health, it's not a Close Call. (You receive these tickets whether you successfully Cash Out or not.)
- Gaming XP: Match-3 games earn somewhat less Gaming XP per game while Monsters and Mantids games earn significantly more XP per game, especially when cashing out with cultural artifacts

September 21 Hotfix
This is a quick fix for some scripting bugs in today's update. (Skip down for the actual meaty update notes!)
- Fixed bugs that prevented you from being able to examine other players or players' pets.
- Arena betting: whether you chose to bet on the first guy or the second guy, your bet was always registered for the second guy. This is now fixed.
- Access to the new guild storage in the casino was not available unless guild masters manually gave access to each rank of guild member. The permission has now been given to all existing ranks from 4-10 (and can be changed by the guild master as desired).
- Lootmaster: Charged Mycelium could show up as two separate "colors" of pieces at the same time. (Very confusing!)
- Monsters and Mantids: In encounter with an Injured Orc, sometimes choosing to attack the orc resulted in an error message and the encounter terminated.
- Monsters and Mantids: fixed problems with talking sheep.
- Monsters and Mantids: when choosing to keep your old hat, you would automatically Cash Out.
- Irkima now gives appropriate favor for the ivory he says he likes.
- Qatik now actually gives the items mentioned in her favor-up text at Like Family and Soul Mates. (Red Wing Tokens). If you were already at that level you can't get the reward, but know that Qatik appreciates you!
- Otis the ogre was not supposed to have training options.

September 21 Update Note: if you normally play the game via a non-Steam shortcut, please make sure to run the game through Steam once to ensure the game has patched!

Red Wing Casino
The Red Wing Casino is now open! You can find the entrance to this "teleportation-accessible luxury resort destination" in Rahu. (And perhaps there are easier ways ...) To help us test the games in the casino, type the command /redeem RedWingTickets in chat to receive some free game vouchers!

Storage Cleanup
In this update we've tried to clean up a lot of storage-related weirdness. For example, one big problem was that many ingredients couldn't be stored in storage for "ingredients" -- because every ingredient had to be manually flagged by us and we often missed some. Now we've switched to automated tagging of ingredient types. We've also cleaned up the categories. Several NPCs stored "Ingredients for any skill," but now that all ingredients are being tagged automatically, this is far too large a category -- nearly everything is an ingredient for something! In practice, only food items were reliably tagged as ingredients in the past (and not even all of those), so "ingredients for any skill" storage were effectively cooking storage. As such we've converted "ingredients for any skill" storage into "food or cooking ingredients" storage in this update. We've also changed the storage of Joeh in Serbule. He offered a large amount of storage for equipment, but Serbule is the newbie town. Newbies don't have a lot of extra equipment to store and it's a much better idea for them to sell or gift any excess equipment instead of trying to store it! So Joeh was actually hurting our newbie experience by teaching newbies that they should hoard low-level gear. Joeh now has storage for any type of item, but fewer storage slots than before. (Tyler Green remains unchanged because his equipment storage doesn't open up until players reach Best Friends favor level, at which point they aren't likely to be newbies.) We've added more Equipment-specific storage in the new casino area (along with tons of other new storage), but it's been tweaked a bit: Equipment storage now also lets you store ammunition. This includes things like arrows (obviously) but also includes anything consumed by an ability: throwing knives, first aid kits, diamonds (used by a certain ability), and many others. The intent is to let you store all the items for a particular combat skill in one place. In all cases where a storage vault changed, existing items are still there. If you take those items out, however, you won't be able to put them back in if they no longer meet the requirements for that storage.
Specific notes:
- Laura Neth: "ingredients for any skill" ==> "Food or Cooking Ingredients"
- Selaxi: "ingredients for any skill" ==> "Food or Cooking Ingredients"
- Julius Patton: "Food or Cooking Ingredients" ==> "Food, Cooking, or Brewing Ingredients"
- Joeh: "Equipment" ==> "any item". Max slots reduced from 64 (at Like Family) to 40.
- Tyler Green: "Equipment" ==> "Equipment and Ammunition"
- Charles Thompson: "Alchemy [potions]" ==> "Potions and Alchemy Ingredients"

Monster Crits
High-level monsters needed to do a bit more damage, and high-level combat also needed to be a bit less predictable. So instead of just buffing monster damage as we've done in the past, this time we've introduced monster crits. Monsters now have a chance to critically-hit for double damage. The chance is based on the monster's internal combat level. For every level after 30, monsters gain 0.25% chance to crit. This means that by level 70, they have a 10% chance to crit for double damage. Elite and Boss monsters have an extra +5% chance to critically-hit. (This is a flat bonus that's the same at every level. This means that even newbie bosses will occasionally lay the smackdown. It's for your own good! Dying builds character.)

(Non-AH) Pet Crits
Some of the pet skills are in an awkward place right now because high-level player damage is still so high that pets can't contribute very usefully. We're still working on high-level player damage scaling. In the short term, the tech for these new monster crits give us an interesting way to buff pets a bit. For every pet-level above 30, the pet gains 0.25% chance to crit. Note this is not YOUR skill level, but the pet's level. (Each summoned pet has an inherent level; to get a higher-level pet you need to use a higher-level summoning ability.) Pet crits deal +100% damage at level 30, plus 1% more for every level above that. - Example: the pet summoned by Raise Skeletal Archer 4 is level 47. Thus it has a 4.25% chance to critically-hit, and crits deal 217% damage. - Example: the spider summoned by Incubate 5 is level 70. Thus it has a 10% chance to critically-hit, and crits deal 240% damage. This change may not be permanent, but it will help high-level pets in the short term. Note that this applies to all pets EXCEPT animal-handling pets. Animal-handling pets use a different critical-hit mechanic already. So this affects necromancy pets, baby spiders, summoned deer, minigolems, etc.

Other Changes & Fixes
- Monsters no longer notice players before the player's loading screen finishes.
- Area-of-effect attacks no longer "loot-lock" monsters hit by the burst.
- Added a button to sort storage vault contents. (This uses the same sort order as the inventory-sort button does.)
- About 200 new Work Orders have been added to the game; there is a new Work Order sign in Red Wing Casino, and all existing boards have at least a few new ones.
- In addition, many old Work Orders have been moved from one city to another (to try to make things a little more sensible... but it still needs more reorganization in the future). You may want to check your active Work Orders in case they now need to be delivered to a different city than before!
- Some melee abilities were not flagged as melee, so buffs/debuffs applicable to melee attacks did not work on them: Phoenix Strike, Bun-Fu Strike, Rabbit Scratch, Doe Eyes.
- Some burst attacks were not flagged as bursts, so buffs/debuffs applicable to burst attacks did not work on them: Wave of Darkness, Song of Discord, various minigolem abilities.
- Druid ability Cloud Sight did not benefit from equipment that boosted druid base damage by a percentage.
- Stopped damage-reply effects (such as Fire Shield Potions) from activating due to friendly damage (e.g. from Restorative Arrow).
- "Fight Me You Fools" had untyped damage instead of Crushing damage. - Some healing abilities that normally deal 0 damage (since they're heals) could inflict damage when flat damage-type boosts were added (e.g. a Ring of Psychic Pestering, which adds +2 psychic damage, would cause some mentalism heals to deal 2 damage).
- Corrected the Causes of Death from Priest attacks.
- The sidebar ability Fish Gut has been completely redesigned: it no longer uses fish scales as ammo and instead uses a skinning knife (with a 5% chance the knife will be lost). Creatures with Fish anatomy take double damage. This is considered a (non-bleed-inducing) variant of Gut for purposes of equipment and combos.
- Renumbered the IDs of poetry appreciation effects to allow room for new effects in the future; if you had a poetry appreciation buff on, it has been dispelled - sorry!
- Recipes for exotic mushroom substrate have fewer ingredients but only yield half as much substrate.
- The cow ability Chew Cud now only consumes regular "Grass", and not other grasses such as "Evil Grass" or "Barley". This is because chewing something besides regular Grass is pretty much always a mistake, and sometimes a tragic one (like when you chew up your Eternal Greens).
- For similar reasons, the ability Organ Displacement now only takes basic Aquamarines, not things with aquamarines in them (such as Aquamarine Rings).
- For similar reasons, the ability Resuscitate now only takes basic Diamonds, not fancy diamonds (such as Winterprize) or equipment with diamonds in them.
- The recipe for some alchemy potions has been simplified: Persona Reducer Potion, Memory Inhibitor Potion. - Reduced the ingredients needed for high-level Shamanic Infusion recipes.
- Fixed recipe icons that did not match the items generated by the recipe.
- Bottles of Fertilizer now stack to 5.
- Rennet now stacks to 5.
- NPCs that like specific flowers (e.g. Brianna Willer likes Dahlias) now really like bouquets containing just that flower (Dahlia Bouquets in this case).
- Fae Felt can now be dropped by all killable fairy enemies. It is an extremely rare drop for low level fairies such as fairy slaves, and an uncommon drop for higher level fairies.
- Crazed Alphas are more dangerous.
- Fixed missing icons (shown as all-white squares) when viewing player raffle boxes or vend-o-matics.
- NPCs that interact with lamps (such as Sir Coth does at night) can once again actually turn said lamps on/off.
- Slightly shrank the default NPC dialog font text from 18pt to 16pt. (This does not affect existing installations. You can always manually change the font size in Settings->GUI->Font Sizes.)
- Upgraded to a new version of Unity, 2017.4.10
submitted by mrwarp to projectgorgon [link] [comments]

Why NY and not just NYC would be a unique, interesting, and fun FO5 setting

To start, this should be a single player game. If Bethesda/Obsidian/MS can make it so I can play with 1 or 2 friends, I want that but understand it's not that simple.
So why it should be picked:
First, NY has an amazing history when it comes to Pre-Revolution, Revolution, the Civil War, and beyond. Major events like the battle at Saratoga (which is considered the turning point of the Revolution), the 1980 Miracle on Ice, and Woodstock (along with a whole lot more) all took place in upstate NY. So the rich history of the area is ripe for pro American stylizing and propaganda that gives FO it's unique take on American Atom-punk.
That along with more modern history of things like the Native Americans (The Oneidas) actually taking back their land and forming their own sovereign nation (basically they have their own gov. Pay no state taxes, and self govern with police, fire, and allow gambling which NY does not). So their modern government would not only be some great lore, but I honestly believe could be a basis for the main quest line. Things like their unique tribal leadership, philosophy, and gambling (hello 10 luck) could bring a very grey area to fallout that was kind of missed in FO3 + 4. Plus their mythology would make for a great weird scene that fallout has at least 1 of every game.
Also, for those who don't know, upstate NY is very country with major cities pocketed about. (Utica, Albany, Syracuse, etc). So if you liked NV style of wandering the wastes, or 3s style of city wandering, we've got both. Also, we've got two mountains areas, one in the Adirondacks and the Catskills are the other.
That said, one of the most important parts of fallout are the locations. Where can we go? For that I have a list:
Major locations:
Lake Placid Winter Olympics training facility - the winter olympics world be held in 2078 and if they still exist by then and to play into the game, LP could be the location of those games. Again, the miracle on ice where American Amateurs bested the Communist Russian Pros, was held there. The "Better dead than Red" sentiment would be full force. Not to mention one of a few great locations for a possible vault (80, in this case to house winter olympians). Plus, the weapons could be cool too. Hockey sticks, hockey skate blades on gloves, a goalie mask for armor, you name it.
Cooperstown Baseball HOF - Now when you think Americana, Baseball is one of your first thoughts, don't lie. Cooperstown is baseball central and very pretty. Another great place for pro-american styles and fun gear like baseball base mines, softball helmets (because fuck you "A League of Their Own" style pro-baseball league in FO sounds awesome), and of course bats and baseball grenades. Also a baseball Vault (Vault 4, 5, 7, or 9). Not my idea, but in this vault, there's 32 teams of mens and 32 teams of womens baseball (or coed teams, idk), all of whom are pro players. Vault tec test is simple, winner gets food and drinks, loser gets steroid infused food and drink (but they don't know it has steroids obviously). The idea is, test how good at baseball people can be if given monster amounts of steroids for generations. I'll make a separate post about this in detail if desired.
Canastota Boxing HOF - Another unique area for America. Canastota is pretty boring and empty, but for those of you old enough to remember Rocky when it came out, it basically revived Boxing as a major sport and also had a moment where America bested the Red Menace (Rocky IV). Maybe a spot for a vault or to learn unique unarmed moves. Pugilism Illustrated anyone?
Albany - NYs capital and an easy big city area along the Hudson. A great location for corporate greed, governmental corruption, and side quests. Can't say it'll be the focal point of the game since its very near the eastern border of it, but a good location for exploring and lore.
Buffalo/Niagara Falls - Ya ever gone over the falls in a barrel? Do ya want to? I think using Niagara Falls (which has an American and Canadian side, Canadas is the U-shaped famous one) as Fallouts first "Non-American" location would be fun. First, the falls are beautiful and are a major source of hydroelectric power. Second, in FO, America annexed canada, so it's technically still America! Third, right across the "border" are casinos! More gambling! Third and a half, it's another big city and buffalo is where the buffalo wing was invented (God bless buffalo wings). Besides the cool lore opportunity about the annexation and the city location, the falls could be a major location for the story if the main conflict was about powering the area, similar to NV.
Syracuse - NYs (literal) center city. The Salt City as it was formally known is a big city with some great old and new style. Again, not much about the city to say, but a great opportunity for corporate BS. The main attraction would be the Syracuse Dome (formerly the Carrier Dome). Due to its location and style, it's perfect as a central trading hub for the major cities and people. Think of Great Green Jewel style, people living, bars, shops, etc. BUT the really interesting part is what's right next to the Dome. SUNY ESF (Environmental Science and Forestry). This college is special because (A. I went there) it has very unique programs and with some future tech thrown in, could be a great location for a Fallout 3 Harold or NV vault 22-esq quest. The college already does experiments with major chemicals, evolution (FEV anyone?) and breeding plants for unique purposes. Again, I have a really cool idea for this area, but that can be a different post. Fun fact, ESF is actually working to bring back the North America Chestnut that went (nearly) extinct! Also, some asshole releases the fruit flies the genetics lab work with every year and it sucks.
NYC (Empire, 9/11 memorial, Statue of Liberty) - Yeah yeah, you can't have NY without the City, but frankly there's so much here to explore and deal with, I'd leave it to the pros to really do it justice.
Turning Stone Casino - Gambling, a hotel/restaurants like in NV, and a good spot for the main quest line.
Fort Stanwix - A real revolutionary war fort. HQ or major area for raiders. Safe, well protected and with plenty of history.
Fort Drum and Griffis Air Force Base: Two major bases that could be packed with guns, nukes, and power armor. Heavily guarded by turrets, robots, and security gates.
Main Quest:
Without too much detail, I figure your character will be hired to figure out the future of NY.
You'll be brought to the Turning Stone which is currently the HQ of the Oneida tribe. Your job would be to either work with the other tribes in the former Iroquois Confederation (Seneca, Cayuga, Onondaga, Oneida, Mohawk, and Tuscarora [added later]). (Quick note: in my AU, some time after the bombs fell, the IC came to power because of their knowledge of living off the land and attempted to rebuild society. After some time rebuilding and establishing a post-war society, the tribes do the thing all humans do and bicker. Around 2200 the IC broke apart but the tribes retained power in their areas. They fight, trade, yadda yadda but no one is in control of everything.
Throughout your quest, it turns out that what is holding everyone back is a lack of power for things like lights and running water. Your job will be to determine where to get that power (Nuclear power plant in Oswego or the falls in Niagara?) And where to give it (one tribe? A few? Or all?). But that's not all, the tribes can't decide who should be in charge. One tribe wants to remain independent, don't help the outsiders and rebuild society in their image within NY, another wants to help others but would need to sacrifice their own people's safety and seclusion. Maybe another wants to be imperialist and expand their borders throughout America through way of force and fear while another agrees with taking land but wants it done through offers of protection for taxes. And each tribe has its own opinion on bringing the IC back together, staying separate, or taking over the tribes for themselves.
It's up to you character to decide who to help. Do you work hard to try and bring all tribes together under one banner or choose a side and execute their will as a paid mercenary/ambassador?
Other choices would be chaos by siding with raiders, or maybe a BOS path to take out all the tribes, idk, haven't thought it all out. Again, not a writer.
So personally, I like the idea that if you choose to go with a single faction, there would a battle/war mechanic where you and an army (or alone if you really wanna try) take over and lay claim to areas similar to Nuka World where you fly the gangs flag. Nothing complicated, normal fallout fights, don't die and kill the leadehis troops to win.
Karma is back. You will garner good or bad rep with each tribe depending on what you do. I'd like an armor system like in NV but I can live without it.
There is an ending. Once you beat the game you can continue doing side quests for armoexperience/ammo but only for the tribes left in power. Occasional rebellions will rise up as random events that need to be put down.
Settlements are limited. Like skyrim, but a plot and build. No need to build one everywhere and you don't even need to do it if you don't want to.
Radio host? Gimme a Mr. New Vegas type guy. I don't want an eccentric 3-dog, I want a smoothed voiced person wishing me lady like luck.
Also, smarter AI.
Otherwise, typical FO mechanics. Weapons degrade, can upgrade weapons and armor, etc.
Main problems with NY:
No real borders to the south. Invisible walls would like be necessary which is stupid. Same to the East, but the Hudson could theoretically be used as a border if you put crazy strong mirelurks or something to kill the player if they tried to cross (or more invisible walls)
Don't want to disrespect the tribes. This is an issue with using each tribe as a possible faction. You're bound to piss off or disrespect one. So it'll be a task to make sure it's as limited as possible.
What to do with the city? It's a huge area that can be used for so much, but as a part of NY it's actually pretty seperated. It's a commercial hub now, but there's nothing there that would really be a reason to go down there. So do you make it one or do we just make it a glowing sea type area that's completely decimated from the bombs? That's my personal choice honestly, but it's a tough one to please as many as possible.
Conclusion: NY is rad.
I'll be taking questions as long as they do not involve Canadian trivia. Thank you.
submitted by Tykuhn42 to Fallout [link] [comments]

Respect Red Jacket Lupin the 3rd! (Lupin the 3rd Part 2)

"That just means the game isn't over yet! The goddess of victory will smile upon me, Lupin III!"
Required listening for this thread
Lupin III is the grandson of Arsène Lupin. He is the world's most wanted gentleman thief. Lupin is acknowledged by virtually every law agency on earth as the world's number one thief. Often in his adventures, he and his colleagues, Daisuke Jigen and Goemon Ishikawa XIII, will take it upon themselves to foil other criminals engaged in more violent crimes. While first glance may imply Lupin as fun-loving, flighty, perhaps even "goofy", his surface façade overcoats a brilliant imagination and a thorough knowledge of a hundred varying sciences. Forever extemporizing and reevaluating, Lupin has been responsible for heists no right-minded individual would believe possible. While arrested and jailed on numerous occasions, typically by his nemesis Inspector Zenigata, he has always managed to escape. He has a fondness for fancy gadgets from time to time plus hands-on experience in many skills a thief would find useful. His infatuation with Fujiko Mine is perhaps his most significant weakness, as it lands him in undesirable situations most of the time.


Exactly what it sounds like. They are released to distract the motion sensors of an extremely secure museum
A rapidly expanding airbag.
Lupin's trademark blue and white boxer shorts double as an emergency parachute.
A small bomb that detonates when shot by Jigen.
A set of balloons that lift an Egyptian death mask display. Lupin also has a larger set they used to steal the Statue of Liberty
A briefcase containing a rapidly expanding balloon filled with knockout gas.
A small, golden coin with his face on it. When thrown, releases a giant Lupin-shaped dummy.
Several large barrels of explosive liquid set off by flaming rags.
A massive hang-glider shaped like a bat.
A grenade that, upon contact, expands into a massive blow up doll.
A decorative bracelet with a wire/chain on the end.
A pair of wings and an engine that extend from a handheld briefcase.
A massive bubble that protects Lupin from traps.
A nearly invisible hang-glider.
A small, silver ball that emits a loud bang, a burst of light, and rainbow confetti.
A large, green balloon with Lupin's face on it.
A paddleboat hidden within a larger boat's hull. The boat also has a large engine on the back
Several duck-shaped bombs that are capable of sinking large ships. They do not discern what they're blowing up, however, and can be dangerous. They can also be hidden
A dummy head that when stomped emits a thick smokescreen.
A dummy large enough for Lupin to hide inside. Can expand enough to lift a large truck
An electric gun developed by the same scientist who invented Lightsabers. Can cut through bullet proof glass, lift a store's worth of jewels and helps pull a building apart. It also instantly KOs Zenigata
Includes exploding chewing gum, exploding cigarettes, exploding cigars, an explosive hat an exploding head, a exploding lighter, a exploding mask, exploding navigation stick, an explosive suit, an explosive tooth, and an explosive watch
One of Lupin's left molars. Has a brevity of uses including a remote control for one of his vehicles, a computer that can analyze any drugs he's given, a pair of robotic arms that can throw the drugs back, a radio, and a lockpick
A small aerosol can that allows Lupin to lift fingerprints from a glass.
A small grenade that lets off a colorful explosion.
A remotely-controlled flying car. It manages to lift off the ground but nothing else.
A small device that opens a miniature black hole when used.
A grenade with a powerful knockout gas. Works fast enough to cover an entire oil rig in seconds.
A massive, propelled dummy of Lupin and Jigen that explodes with a giant boom and flash
A rocket fired from an RPG that, when detonated, sprays glue strong enough to stick several large ships together.
Pieces needed to assemble a working go-kart.
A small hang-glider that carries a single missile.
A standard hearse that turns into a helocopter.
A horse capable of outrunning several jeeps, dodging bullets, and running across a small ladder. Lupin has a way with animals that allows him to frequently use them in his escapes. Also he got a horse to do this once. I don't feel like trying to explain it.
A standard jetpack.
A pair of shoes which turn into personal jetpacks when activated by tapdancing. They can also be used offensively and for escapes
A small kusari-gama capable of swinging a car back onto an icy road
Works as a lighter and also can emit a powerful knockout gas. Also explodes when dynamite is strapped to it, as most things do and works as a communicator
A powerful drug slipped into Zenigata's drink.
A pair of magnetic hand grips that assist in climbing.
Standard marbles or ball bearings used to make a pursuer lose their footing.
A small kite able to carry Lupin.
A mini oxygen tank shaped like a cigarette.
A fleet of tiny RC cars, all remotely controlled by Lupin. Comes in Red, Green, and Yellow.
A breathing device kept in Lupin's jacket.
A gun that fires a suction cup dart that once attached pierces a glass window. It goes on to attach itself to a safe's dial. Lupin can control the dart remotely, cracking a safe from outside the room
A helicopter controlled by a small joystick.
Similar to his helicopter except it is controlled by a Gameboy-like controller.
A riding crop that fires miniature tranquilizer darts.
A bright light attached to a ring on Lupin's finger.
A pair of robotic legs that can be attached to an object. Strong enough to make a statue run through a wall.
A device hidden within an elevator that causes it to turn into a high powered rocket.
A pair of weights fired from an rpg. Used to wrap around submarines to weigh them down.
A small device created by Lupin that instantly cracks a safe.
A small silver sticker that delivers a massive shock "bigger than a stun gun"
A pair of knives fired from the tips of Lupin's shoes.
A small transmitter in Lupin's shoe that signals a nearby biplane. The plane has a large bomb attached to it.
A silver copy of Lupin's signature weapon. Lupin states it is "only for threatening".
An immediately effective sleeping aerosol.
Creates a thick smoke for quick escapes.
A pack of cigarettes that react when dropped in water to create a thick smokescreen.
A small bomb that can stick to any surface. The adhesive is strong enough a grown man cannot remove it and the explosion is large enough to topple a massive statue.
A car that doubles as a submarine with the flip of a switch. Allows Lupin and the gang to avoid a missile.
A pistol-sized gun that fires a suction cup on a rope. Strong enough to lift a man.
A car that can be driven from either the front or the rear.
Adhesive bombs with a set timer.
An umbrella that grows in size and operates that a helicopter's blades.
A small bomb that causes a big boom.
Allow Lupin to see hollow spots underground.
A propelled underwater vehicle. When surfacing, turns into a raft
A small machine Lupin wears around one of his teeth.
A small camera inside Lupin's watch. Can take and print photos.
Different from his normal grappling hook, this is attached to a pistol-like controller that reels it in.
A small dart fired from Lupin's watch that emits a trackable signal.
A sword made of pressurized water. Stated to be as "hard as diamond". During their duel, the blade cuts a door in half
A pair of wings that protrude from Lupin's car allowing it to glide.
A wingsuit.
A pocket-sized yo-yo.




Fighting Ability
Quick Thinking
Sleight of Hand


As Lupin uses disguises all the time, gathering every single disguise he uses would fill the entire respect thread. I gathered some of my favorites for this section.
submitted by CalicoLime to respectthreads [link] [comments]

I Was Duped By Trump & Spread Pro-MAGA Conspiracies

[Full Disclosure: I posted this in /Confessions but it was immediately taken down. Probably due to a few keywords used below]
Let me start off by saying that I was never really into Politics before Trump vs Clinton. I voted in the election before it but it wasn't something that consumed more than a few day's thoughts. I guess you could say I was mostly apathetic about US Politics, thinking there was little anyone could do to influence the people in power that were power-hungry sociopaths lying and swindling their way into gaining more power. Then Trump came along in 2015 and when the GOP candidates used every trick in their Republican handbook to take him down, he didn't play by their rules. He said what every person was screaming at their tv. Jeb was weak, Cruz was a liar, and the real billionaires were all crooks.
It felt good to hear politicians be put in their places on live television in front of millions. They laughed at him as he moved past them in every debate. Then Hillary stole the primary from Bernie because it was "her turn", which again fueled the flames. Hillary was one of the most hated politicians in recent history, and for Trump to nail his "yeah, cause you'd be in jail" line, it again felt good.
Leading up to the election, every poll showed Trump losing by a landslide. Some projected he had a less than 10% chance of winning. When I sat in the voting booth, I didn't give it a second thought. I immediately marked by vote for Trump as a F*$K You to the system. "These are the two options you give us to lead one of the most successful empires the world has ever seen?" I thought. Later that night, I tuned in as the results starting coming in expecting Hillary to win by a decent lead. Before I knew it, Trump started closing in on battleground states, making it almost a close race. My friends and co-workers started texting me, asking if I was seeing this. "Can you imagine if Donald Trump actually won?"
And then it happened. Donald Trump was declared the 45th President of the United States. I was in shock. A failed casino and real estate mogul turned reality show host, actually convinced enough people to stick it to the man, and throw away your vote on him. He will now be the most powerful person in the world. It was both an extremely unnerving feeling, but it also felt like the underdog did it. Hillary dedicated her whole life to swindling her way to the Super Bowl, and fell on the one yard line with no time left.
A few weeks later, Trump's cabinet members were being appointed and the mainstream news starting blasting him for his selections. He was supposed to drain the swamp, and instead of filling it with the people that worked their whole lives to even be considered for that position, he filled them with people within his network. People that would be loyal to him no matter what. This should have been the first sign to me that he was headed down a very dangerous path. A path that our forefathers tried to warn us about. But I didn't see it that way. Again, I thought "well, I guess it's better than the people Hillary would have chosen."
As the years went by, I started ignoring all the negative things Trump said and did and following news sources that aligned with my views. "Yeah, he's not the best President we've ever had but the MSM is out to get him. Obama built the cages that Trump was accused of putting immigrant kids into. Trump's economy is the strongest we've ever seen. The stock market is up and black unemployment is at the lowest we've ever seen. Trump is making peace deals left and right, and no one will cover it."
Inch by inch, I started taking shelter in my echo chamber. To the point where I started to believe that there is a deep state that is trying to take him down because he's not going along with the elitist plans. No one could tell him what to do, he has always played by his own rules. Therefore the majority of politicians were trying to take him down with the help of social media censorship left wing narratives.
This last November, I stepped into the voting booth one more time with my mask covering my face, making sure I was at least 6 feet from everyone else, making sure not to touch anything around me. I once again, marked my vote for Donald Trump to fight against a system that Biden would proactively try to reverse. The election results started flooding in and it looked like he was on his way to win his second term.
Then the voting paused for the night and I woke up to Trump slowly losing every battleground state he had a strong lead in when I went to sleep. These last few weeks were some of my darkest days diving into conspiracy theories. "Dominion machines were being altered by outside influences, Republican poll watchers were not allowed to observe, secret tubs of ballots were being trucked in, dead people were all voting for Biden and not one court would listen to the thousands of affidavits saying they saw illegal activity."
Every day members of my friends and family would send me texts and dm's with more "proof" that the dem's stole the election and I just bought it. At first I questioned it, but my echo chamber sent me an overwhelming amount of articles and posts from patriotic websites and social media accounts that I have never heard of before, and I just chose to believe it. They kept telling me that it was going to get to the supreme court and his justices would side with him, or Congress was going to deny the electors, or Pence was going to decide for Congress. Every day it seemed like he had another out to catch them in their lies.
January 6th came and I couldn't wait to see if Congress would deny the states needed to certify this election. The members of the House and Senate went into their chambers to plead their case for the integrity of Arizona. I looked at my phone and saw a notification "Protestors have just broke through the barriers of the Capitol and are now inside the building." It seemed dangerous, but maybe it was enough to show members of Congress that they had a very important decision to make in order to uphold the integrity of our election. I turned on a live feed of protestors inside and outside the capitol to see what they were up to. I couldn't believe it, protestors actually made it into the chambers and were sitting in Pelosi's desk. It felt like a movie. The next thing I see on the live feed is a guy with blood on his hands and the lady filming asked him what happened and he seemed to be in shock. He said that a lady right next to him was shot in the neck and she looked to be in bad condition.
It was at that point I realized that this wasn't a group of pro-Trump protestors but actual domestic terrorists. They sieged the building that represents the backbone of our democracy. These weren't patriots fighting red coats. They were vikings, pot-bellied hillbillies and toothless savages. There was even a guy that was wearing a sweatshirt that said "Camp Auschwitz". I mean, where did you even buy Aushwitz merch from?? It suddenly dawned on me that these weren't freedom fighters, these were uneducated idiots that actually believed that COVID doesn't exist, and that the Supreme Court Justices all have black mail video evidence being held against them.
Then I got really scared. If these lunatics actually belief the most outrageous conspiracy theories, they might actually believe they are fighting to save this country. Which means that they could have weapons and explosives to take down everyone with them. I couldn't believe what I was seeing.
It was later reported that the woman shot in the neck had passed. I kept thinking about her and feeling bad. I assumed she was caught in the line of fire while trying to protest the electors. I woke up the next day and there was enough time for the internet detectives to find everything out about her. She uploaded videos where she was outraged at the deep state for taking over our country and that she was fighting for QANON. Then I saw another angle of the video where she was shot. She wasn't caught in the line of fire, she was actively trying to break into the chamber after officers had warned multiple times that they would shoot.
I'm ashamed to say that it took me way too long to realize that I had been bamboozled. I was siding with the lowest of lows and through the manipulation of social media and alt-right news networks, I fell for it all. If you would have asked me on January 5th, would you be in favor of Pence or Congress doing anything they can to keep Trump in power, I would have said Yes. On January 7th, it felt like a veil had been lifted. I no longer supported Trump or any of his counterparts. I used to be completely against the censoring of any social media in order to protect freedom of speech. Now, I fully favor Facebook and Instagram banning Trump and I hope Twitter follows suit.
Donald Trump literally summoned his supporters to DC, riled them all up with lies and demanded they take back the Capitol. And of course they did it, because the most powerful man in the world told them to. He brought reason to their low lives and they would have done anything for him.
Later that night a family member was sending me posts that "proved" the rioters were antifa, disguised as Trump Supporters. It didn't take me more than 2 minutes to research that that was a lie. I was done. I no longer have the time or desire to research every piece of "proof" that someone sends, trying to convince me that we live in a deep state world. If these elites were actually stronger and wiser than all of us, how did a shirtless Viking break into one of the most guarded buildings, in one of the most heavily policed districts, and casually take selfies in the seat of the 3rd most powerful person in the United States government
I would fully favor impeaching Trump tonight, and banning him from all communication outlets if I didn't think the crazies would attempt another attack. Now, I wish that he just fades away and is never seen of again. The damage is done, we cannot go back.
I don't expect anyone to read all of this, I just thought it would be therapeutic to write down my experience. If you did somehow read all of this, I'd like to offer an apology, although Im sure most would think it's too late for apologies. I never sent donations or purchased merch, or attended any rallies but I also never questioned any of the conspiracies that my friends and family sent (and ones that I would send to them). I can't take back my votes for the worst President in my lifetime, but I can assure you that at least one member of MAGA has left the party and will from this point on proactively try to unite this nation however possible that may be.
submitted by FinallyDumpedTrump to conspiracy_commons [link] [comments]

These are the statistical top 500 movies of all time, according to 23 different websites

Hey everyone, great to be back again. Some of you might remember a similar title from a post I made back in April, where I made a list of the top 250 movies with 13 sources, or a preview of this list I made last month.
I want to emphasize that this is NOT an official ranking nor my personal ranking; it is just a statistical and, personally, interesting look at 500 amazing movies. These rankings reflect the opinions of thousands of critics and millions of people around the world. And I am glad that this list is able to cover a wide range of genres, decades, and countries. So before I get bombarded with "Why isn't X on here?" or "How is X above Y?" comments, I wanted to clear that up.
I sourced my data from Sight & Sound (both critic and director lists), TSPDT, iCheckMovies, 11 domestic websites (Rotten Tomatoes, Metacritic, IMDb, Letterboxd, TMDb, Trakt, Blu-Ray, MovieLens, RateYourMusic, Criticker, and Critics Choice), and 9 international audience sites (FilmAffinity, Douban, Naver, MUBI, Filmweb, Kinopoisk, CSFD, Moviemeter, and Senscritique). This balance of domestic/international ratings made the list more well-rounded and internationally representative (sites from Spain, China, Korea, Poland, Russia, Czech Republic, Netherlands, and France).
As for my algorithm, I weighted websites according to both their Alexa ranking and their number of votes compared to other sites. For example, since The Godfather has hundreds of thousands of votes on Letterboxd but only a couple thousand on Metacritic, Letterboxd would be weighted more heavily. After obtaining the weighted averages, I then added the movie's iCheckMovies' favs/checks ratio and TSPDT ranking, if applicable. Regarding TSPDT, I included the top 2000 movies; as an example of my calculations, Rear Window's ranking of #41 would add (2000-41)/2000=0.9795 points to its weighted average. I removed movies that had <7-8K votes on IMDb, as these mostly had low ratings and numbers of votes across different sites as well. For both Sight & Sound lists, I added between 0.5 and 1 point to a movie's score based on its ranking, which I thought was an adequate reflection of how difficult it is to be included on these lists. As examples, a #21 movie would have 0.9 points added while a #63 would have 0.69 points.
So without further ado, the statistical top 500 movies ever made. I separated the scores into overall, critics, domestic, and international columns to make comparisons easier. This list on Letterboxd.
Ranking Title Overall Score Critics Domestic International Year Director
1 The Godfather 93.89 97.73 90.50 89.36 1972 Francis Ford Coppola
2 The Godfather: Part II 91.93 93.30 89.04 88.06 1974 Francis Ford Coppola
3 Seven Samurai 91.05 97.38 87.63 85.90 1954 Akira Kurosawa
4 12 Angry Men 90.45 95.45 88.74 88.62 1957 Sidney Lumet
5 City Lights 89.94 96.75 85.67 85.93 1931 Charlie Chaplin
6 The Good, the Bad and the Ugly 89.45 91.20 87.81 86.59 1966 Sergio Leone
7 The Shawshank Redemption 89.41 82.95 89.49 89.18 1994 Frank Darabont
8 Psycho 89.29 95.23 85.70 85.01 1960 Alfred Hitchcock
9 Modern Times 89.28 95.55 85.21 85.37 1936 Charlie Chaplin
10 Schindler's List 89.08 93.80 87.22 87.29 1993 Steven Spielberg
11 Pulp Fiction 88.85 92.60 87.69 86.42 1994 Quentin Tarantino
12 Rear Window 88.63 97.65 85.40 83.33 1954 Alfred Hitchcock
13 One Flew Over the Cuckoo's Nest 88.55 87.38 86.28 86.97 1975 Miloš Forman
14 Apocalypse Now 88.54 93.85 85.24 83.48 1979 Francis Ford Coppola
15 Tokyo Story 88.49 98.30 85.16 83.76 1953 Yasujirō Ozu
16 Spirited Away 88.34 93.78 86.80 85.91 2001 Hayao Miyazaki
17 GoodFellas 88.03 91.48 87.00 84.03 1990 Martin Scorsese
18 Vertigo 88.02 95.60 84.05 82.76 1958 Alfred Hitchcock
19 Singin' in the Rain 88.01 97.65 83.95 83.13 1952 Gene Kelly, Stanley Donen
20 Sunset Boulevard 88.00 95.45 85.44 84.22 1950 Billy Wilder
21 Citizen Kane 87.83 99.03 83.06 82.22 1941 Orson Welles
22 Harakiri 87.79 85.83 88.00 86.29 1962 Masaki Kobayashi
23 Rashomon 87.74 96.55 83.52 82.73 1950 Akira Kurosawa
24 Once Upon a Time in the West 87.71 86.65 85.48 84.62 1968 Sergio Leone
25 Fanny and Alexander 87.54 97.30 83.15 83.00 1982 Ingmar Bergman
26 The Lord of the Rings: The Return of the King 87.40 92.59 86.06 85.38 2003 Peter Jackson
27 Andrei Rublev 87.39 91.90 83.80 83.94 1966 Andrei Tarkovsky
28 The Passion of Joan of Arc 87.39 94.65 83.88 83.57 1928 Carl Theodor Dreyer
29 Sherlock Jr. 87.36 96.45 83.64 85.60 1924 Buster Keaton
30 Bicycle Thieves 87.35 94.70 83.91 83.46 1948 Vittorio De Sica
31 Casablanca 87.35 98.00 85.25 82.62 1942 Michael Curtiz
32 Some Like It Hot 87.28 95.30 82.11 83.73 1959 Billy Wilder
33 Persona 87.22 88.20 84.28 83.07 1966 Ingmar Bergman
34 Children of Paradise 87.21 95.33 84.81 83.27 1945 Marcel Carné
35 Taxi Driver 87.14 93.88 83.60 82.06 1976 Martin Scorsese
36 The Dark Knight 87.08 88.81 86.96 84.80 2008 Christopher Nolan
37 Metropolis 87.03 96.00 82.92 84.01 1927 Fritz Lang
38 Sunrise: A Song of Two Humans 87.02 93.95 82.23 84.02 1927 F. W. Murnau
39 Stalker 87.02 92.30 83.86 83.29 1979 Andrei Tarkovsky
40 Pather Panchali 86.96 94.35 84.40 82.80 1955 Satyajit Ray
41 Lawrence of Arabia 86.95 97.65 83.76 81.49 1962 David Lean
42 M 86.91 96.20 84.34 82.92 1931 Fritz Lang
43 Ordet 86.82 98.10 83.08 82.55 1955 Carl Theodor Dreyer
44 It's a Wonderful Life 86.77 90.45 85.17 84.90 1946 Frank Capra
45 Satantango 86.76 90.45 84.58 84.21 1994 Béla Tarr
46 Parasite 86.72 96.34 86.55 83.15 2019 Bong Joon-ho
47 The 400 Blows 86.70 96.70 83.14 82.60 1959 François Truffaut
48 Ikiru 86.56 93.80 85.48 84.29 1952 Akira Kurosawa
49 Mirror 86.50 95.60 82.75 82.34 1975 Andrei Tarkovsky
50 Come and See 86.50 90.50 85.22 83.13 1985 Elem Klimov
51 The Apartment 86.48 92.00 84.09 82.99 1960 Billy Wilder
52 The General 86.45 91.45 82.59 83.87 1926 Buster Keaton, Clyde Bruckman
53 Grave of the Fireflies 86.43 95.13 85.85 82.97 1988 Isao Takahata
54 Le Trou 86.41 89.95 85.46 85.14 1960 Jacques Becker
55 The Battle of Algiers 86.37 95.40 82.64 81.24 1966 Gillo Pontecorvo
56 A Man Escaped 86.34 96.50 83.67 82.03 1956 Robert Bresson
57 Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb 86.34 95.85 84.37 83.03 1964 Stanley Kubrick
58 Paths of Glory 86.25 92.30 84.97 84.48 1957 Stanley Kubrick
59 The Lord of the Rings: The Fellowship of the Ring 86.24 88.75 85.61 84.31 2001 Peter Jackson
60 All About Eve 86.23 96.95 83.69 83.20 1950 Joseph L. Mankiewicz
61 Star Wars: The Empire Strikes Back 86.21 86.93 87.05 83.29 1980 Irvin Kershner
62 High and Low 86.16 86.55 86.08 84.26 1963 Akira Kurosawa
63 The Great Dictator 86.15 91.10 84.25 85.03 1940 Charlie Chaplin
64 The Silence of the Lambs 86.12 88.68 85.29 84.17 1991 Jonathan Demme
65 2001: A Space Odyssey 86.06 88.35 82.93 81.54 1968 Stanley Kubrick
66 North by Northwest 86.03 96.38 83.17 81.74 1959 Alfred Hitchcock
67 Double Indemnity 85.91 94.38 83.84 83.12 1944 Billy Wilder
68 Ugetsu 85.91 97.25 82.69 81.91 1953 Kenji Mizoguchi
69 Woman in the Dunes 85.91 93.95 84.71 83.77 1964 Hiroshi Teshigahara
70 Sansho the Bailiff 85.88 95.50 84.24 82.21 1954 Kenji Mizoguchi
71 Once Upon a Time in America 85.87 86.10 83.84 85.53 1984 Sergio Leone
72 City of God 85.86 84.08 86.39 84.00 2002 Fernando Meirelles, Kátia Lund
73 Late Spring 85.81 94.75 83.74 82.27 1949 Yasujirō Ozu
74 Barry Lyndon 85.80 87.95 82.44 82.30 1975 Stanley Kubrick
75 The Lord of the Rings: The Two Towers 85.78 88.78 85.00 84.29 2002 Peter Jackson
76 Raging Bull 85.77 90.48 82.01 81.80 1980 Martin Scorsese
77 Chinatown 85.72 94.08 83.32 80.69 1974 Roman Polanski
78 Alien 85.69 91.73 84.76 82.62 1979 Ridley Scott
79 Ran 85.68 94.70 83.93 82.52 1985 Akira Kurosawa
80 The Seventh Seal 85.67 92.10 83.52 82.13 1957 Ingmar Bergman
81 The Kid 85.61 92.85 82.91 84.94 1921 Charlie Chaplin
82 Wild Strawberries 85.51 90.05 83.38 82.24 1957 Ingmar Bergman
83 A Brighter Summer Day 85.50 93.38 84.07 81.01 1991 Edward Yang
84 85.48 91.20 82.59 81.09 1963 Federico Fellini
85 The Pianist 85.38 88.69 83.31 84.80 2002 Roman Polanski
86 The World of Apu 85.38 93.20 84.38 83.09 1959 Satyajit Ray
87 La Dolce Vita 85.37 94.38 81.40 80.48 1960 Federico Fellini
88 Star Wars 85.33 90.03 85.22 81.92 1977 George Lucas
89 The Best of Youth 85.31 88.78 85.31 83.64 2003 Marco Tullio Giordana
90 The Gold Rush 85.29 94.55 81.93 83.59 1925 Charlie Chaplin
91 The Third Man 85.26 96.50 82.91 80.21 1949 Carol Reed
92 The Treasure of the Sierra Madre 85.20 96.68 82.77 81.81 1948 John Huston
93 I Am Cuba 85.18 93.60 82.00 83.44 1964 Mikhail Kalatozov
94 The Lives of Others 85.14 89.03 84.12 82.73 2006 Florian Henckel von Donnersmarck
95 Witness for the Prosecution 85.13 92.65 83.67 84.99 1957 Billy Wilder
96 Touch of Evil 85.11 95.70 81.36 79.65 1958 Orson Welles
97 WALL-E 85.10 92.09 82.82 82.64 2008 Andrew Stanton
98 Scenes from a Marriage 85.02 86.85 84.80 83.06 1974 Ingmar Bergman
99 To Be or Not to Be 84.99 89.58 82.52 83.39 1942 Ernst Lubitsch
100 A Separation 84.92 94.24 83.34 80.90 2011 Asghar Farhadi
101 The Night of the Hunter 84.91 96.93 81.17 79.06 1955 Charles Laughton
102 Three Colors: Red 84.87 96.78 83.32 80.78 1994 Krzysztof Kieślowski
103 Yojimbo 84.87 91.55 83.85 82.99 1961 Akira Kurosawa
104 Back to the Future 84.85 89.38 84.47 81.94 1985 Robert Zemeckis
105 My Neighbor Totoro 84.84 87.53 83.44 83.17 1988 Hayao Miyazaki
106 In the Mood for Love 84.84 83.87 82.55 81.20 2000 Wong Kar-wai
107 Princess Mononoke 84.83 81.18 85.02 84.24 1999 Hayao Miyazaki
108 Saving Private Ryan 84.82 90.35 83.94 82.50 1998 Steven Spielberg
109 Cinema Paradiso 84.78 82.30 84.73 83.43 1988 Giuseppe Tornatore
110 La Jetée 84.75 89.25 83.27 81.80 1962 Chris Marker
111 The Wages of Fear 84.71 94.60 82.99 82.80 1953 Henri-Georges Clouzot
112 Das Boot 84.68 90.13 83.62 82.71 1981 Wolfgang Petersen
113 Fight Club 84.65 71.18 86.39 84.95 1999 David Fincher
114 Nights of Cabiria 84.64 92.25 82.72 83.13 1957 Federico Fellini
115 La Strada 84.61 92.60 80.79 82.78 1954 Federico Fellini
116 Amadeus 84.53 89.55 82.88 82.59 1984 Miloš Forman
117 Forrest Gump 84.50 76.90 83.06 86.12 1994 Robert Zemeckis
118 Spider-Man: Into the Spider-Verse 84.49 90.41 85.03 81.69 2018 Peter Ramsey, Rodney Rothman, Bob Persichetti
119 The Lion King 84.45 88.28 77.22 84.09 1994 Rob Minkoff, Roger Allers
120 Inception 84.43 82.07 84.18 84.17 2010 Christopher Nolan
121 Whiplash 84.42 89.53 84.87 81.96 2014 Damien Chazelle
122 The Shop Around the Corner 84.40 94.43 80.85 82.37 1940 Ernst Lubitsch
123 Rififi 84.38 92.00 83.03 81.58 1955 Jules Dassin
124 Umberto D. 84.38 92.63 82.20 81.75 1952 Vittorio De Sica
125 Army of Shadows 84.37 95.30 82.98 80.50 1969 Jean-Pierre Melville
126 Blade Runner 84.34 85.85 82.57 80.29 1982 Ridley Scott
127 Samurai Rebellion 84.33 89.05 82.85 83.84 1967 Masaki Kobayashi
128 Close-Up 84.31 85.70 81.99 80.69 1990 Abbas Kiarostami
129 The Circus 84.29 90.35 81.69 83.14 1928 Charlie Chaplin
130 Raiders of the Lost Ark 84.19 89.33 84.31 80.57 1981 Steven Spielberg
131 Grand Illusion 84.18 95.35 81.85 79.78 1937 Jean Renoir
132 A Clockwork Orange 84.18 82.78 82.37 82.51 1971 Stanley Kubrick
133 Eternal Sunshine of the Spotless Mind 84.07 89.37 83.36 80.57 2004 Michel Gondry
134 A Woman Under the Influence 84.01 87.40 82.51 80.40 1974 John Cassavetes
135 The Cranes Are Flying 84.00 89.30 82.76 82.40 1957 Mikhail Kalatozov
136 Yi Yi 83.91 91.25 82.48 79.64 2000 Edward Yang
137 To Kill a Mockingbird 83.91 89.13 81.98 82.20 1962 Robert Mulligan
138 The Matrix 83.90 77.78 84.54 83.06 1999 Wachowski Sisters
139 The Sting 83.90 85.73 82.71 83.36 1973 George Roy Hill
140 The Mother and the Whore 83.87 94.55 81.24 79.82 1973 Jean Eustache
141 Se7en 83.86 72.15 84.91 84.48 1995 David Fincher
142 Early Summer 83.85 94.45 82.19 82.01 1951 Yasujirō Ozu
143 Werckmeister Harmonies 83.80 91.73 80.89 81.93 2000 Béla Tarr, Ágnes Hranitzky
144 Coco 83.80 86.21 82.73 83.66 2017 Adrian Molina, Lee Unkrich
145 Toy Story 83.76 95.03 82.30 80.15 1995 John Lasseter
146 It Happened One Night 83.76 90.83 81.46 81.76 1934 Frank Capra
147 Reservoir Dogs 83.74 84.68 83.12 81.99 1992 Quentin Tarantino
148 Unforgiven 83.73 88.55 82.24 81.59 1992 Clint Eastwood
149 The Deer Hunter 83.73 87.68 80.57 82.06 1978 Michael Cimino
150 The Young and the Damned 83.72 87.10 82.58 80.82 1950 Luis Buñuel
151 The Best Years of Our Lives 83.68 92.63 81.19 81.20 1946 William Wyler
152 The Leopard 83.66 97.30 79.56 79.57 1963 Luchino Visconti
153 Time of the Gypsies 83.65 86.05 83.31 82.29 1988 Emir Kusturica
154 Ali: Fear Eats the Soul 83.61 96.70 80.51 79.97 1974 Rainer Werner Fassbinder
155 Raise the Red Lantern 83.57 90.25 82.37 81.81 1991 Zhang Yimou
156 Terminator 2: Judgment Day 83.57 82.00 84.11 81.83 1991 James Cameron
157 The Shining 83.55 75.35 84.08 81.80 1980 Stanley Kubrick
158 Viridiana 83.54 92.95 80.68 80.81 1961 Luis Buñuel
159 Portrait of a Lady on Fire 83.52 93.59 83.08 80.02 2019 Céline Sciamma
160 Greed 83.51 97.05 80.65 80.64 1924 Erich von Stroheim
161 Gone with the Wind 83.48 92.90 80.01 81.68 1939 Victor Fleming
162 There Will Be Blood 83.48 89.65 81.91 79.02 2007 Paul Thomas Anderson
163 L.A. Confidential 83.46 91.63 82.08 80.81 1997 Curtis Hanson
164 Paris, Texas 83.46 83.95 82.89 81.66 1984 Wim Wenders
165 Throne of Blood 83.45 91.30 82.18 81.49 1957 Akira Kurosawa
166 Toy Story 3 83.43 93.55 81.61 80.32 2010 Lee Unkrich
167 Memento 83.43 85.20 83.78 80.76 2000 Christopher Nolan
168 On the Waterfront 83.37 93.00 82.23 79.52 1954 Elia Kazan
169 Trip to the Moon 83.37 94.70 79.96 82.83 1902 Georges Méliès
170 The Rules of the Game 83.33 96.55 80.45 78.02 1939 Jean Renoir
171 Red Beard 83.32 74.15 83.41 83.27 1965 Akira Kurosawa
172 The Grapes of Wrath 83.32 95.45 80.42 80.34 1940 John Ford
173 Au Hasard Balthazar 83.29 98.08 77.93 77.54 1966 Robert Bresson
174 Autumn Sonata 83.29 84.85 83.09 82.66 1978 Ingmar Bergman
175 Annie Hall 83.28 93.18 80.58 80.58 1977 Woody Allen
176 The Conformist 83.27 96.68 79.92 78.58 1970 Bernardo Bertolucci
177 Rocco and His Brothers 83.24 84.73 81.95 81.68 1960 Luchino Visconti
178 Dersu Uzala 83.23 74.75 82.35 83.37 1975 Akira Kurosawa
179 Cool Hand Luke 83.21 93.05 82.22 79.83 1967 Stuart Rosenberg
180 Monty Python and the Holy Grail 83.18 91.98 82.96 79.30 1975 Terry Gilliam, Terry Jones
181 Le Samouraï 83.18 92.35 82.45 79.40 1967 Jean-Pierre Melville
182 Aliens 83.18 88.73 83.29 79.61 1986 James Cameron
183 PlayTime 83.16 93.50 80.22 78.80 1967 Jacques Tati
184 The Bridge on the River Kwai 83.14 90.58 81.93 80.24 1957 David Lean
185 The Red Shoes 83.13 93.15 82.82 79.96 1948 Michael Powell, Emeric Pressburger
186 American Beauty 83.10 87.15 81.93 81.13 1999 Sam Mendes
187 To Live 83.10 84.00 82.16 82.46 1994 Zhang Yimou
188 Battleship Potemkin 83.10 95.85 77.81 80.41 1925 Sergei Eisenstein
189 Day of Wrath 83.09 93.40 81.07 81.29 1943 Carl Theodor Dreyer
190 All Quiet on the Western Front 83.07 92.85 80.05 81.48 1930 Lewis Milestone
191 It's Such a Beautiful Day 83.07 91.25 83.62 79.77 2012 Don Hertzfeldt
192 Full Metal Jacket 83.06 81.53 82.21 82.54 1987 Stanley Kubrick
193 The Cabinet of Dr. Caligari 83.05 96.40 79.84 81.83 1920 Robert Wiene
194 Kes 83.03 97.80 79.59 80.55 1969 Ken Loach
195 The Usual Suspects 83.02 80.23 84.08 81.48 1995 Bryan Singer
196 The Cameraman 83.00 93.90 80.77 81.57 1928 Edward Segdwick, Buster Keaton
197 Aparajito 83.00 90.90 81.81 81.20 1956 Satyajit Ray
198 The Elephant Man 83.00 83.00 82.10 81.87 1980 David Lynch
199 Rebecca 82.98 90.08 81.08 80.93 1940 Alfred Hitchcock
200 Make Way for Tomorrow 82.97 95.80 81.72 80.14 1937 Leo McCarey
201 The Great Escape 82.97 87.68 82.29 80.66 1963 John Sturges
202 Your Name 82.97 84.55 84.07 81.29 2016 Makoto Shinkai
203 Limelight 82.92 88.00 79.85 83.02 1952 Charlie Chaplin
204 Breathless 82.92 91.95 78.88 79.10 1960 Jean-Luc Godard
205 Underground 82.91 80.75 81.26 82.64 1995 Emir Kusturica
206 The Man Who Shot Liberty Valance 82.88 91.90 81.08 79.53 1962 John Ford
207 Aguirre: The Wrath of God 82.87 94.55 80.46 78.62 1972 Werner Herzog
208 Oldboy 82.86 78.98 84.00 81.27 2003 Park Chan-wook
209 Up 82.84 90.28 81.32 80.86 2009 Pete Docter
210 Anatomy of a Murder 82.84 94.00 80.57 80.02 1959 Otto Preminger
211 The Wild Bunch 82.84 90.35 79.45 80.12 1969 Sam Peckinpah
212 The Hunt 82.75 82.08 82.79 82.62 2012 Thomas Vinterberg
213 Il Sorpasso 82.74 95.75 82.84 79.57 1962 Dino Risi
214 The Last Laugh 82.74 95.25 79.47 81.61 1924 F. W. Murnau
215 A Streetcar Named Desire 82.73 94.60 79.89 80.26 1951 Elia Kazan
216 Life Is Beautiful 82.73 68.45 83.60 85.57 1997 Roberto Benigni
217 A Short Film About Love 82.71 87.10 81.90 81.89 1988 Krzysztof Kieślowski
218 The Shop on Main Street 82.71 94.45 82.15 80.43 1965 Ján Kadár, Elmar Klos
219 Rio Bravo 82.71 92.10 80.46 79.80 1959 Howard Hawks
220 Roman Holiday 82.70 84.55 80.74 82.42 1953 William Wyler
221 Ivan's Childhood 82.69 94.80 81.25 80.37 1962 Andrei Tarkovsky
222 The Exterminating Angel 82.68 91.10 81.66 80.17 1962 Luis Buñuel
223 Trainspotting 82.68 85.20 81.57 81.21 1996 Danny Boyle
224 The Last Picture Show 82.67 94.15 79.90 79.56 1971 Peter Bogdanovich
225 The Truman Show 82.64 89.63 79.70 82.15 1998 Peter Weir
226 Memories of Murder 82.64 82.88 82.68 80.94 2003 Bong Joon-ho
227 Faust 82.62 89.70 80.23 81.94 1926 F. W. Murnau
228 Sans Soleil 82.62 83.90 79.45 80.51 1983 Chris Marker
229 Song of the Sea 82.57 87.63 80.59 82.23 2014 Tomm Moore
230 Léon: The Professional 82.55 67.38 84.05 84.07 1994 Luc Besson
231 Fargo 82.54 87.45 82.36 79.19 1996 Coen Brothers
232 Solaris 82.54 89.95 80.91 79.69 1972 Andrei Tarkovsky
233 Sweet Smell of Success 82.52 96.53 80.81 77.62 1957 Alexander Mackendrick
234 For a Few Dollars More 82.52 79.28 82.38 83.15 1965 Sergio Leone
235 White Heat 82.51 90.65 80.77 81.24 1949 Raoul Walsh
236 Brief Encounter 82.50 88.35 80.81 81.03 1945 David Lean
237 Wings of Desire 82.49 85.70 81.30 80.42 1987 Wim Wenders
238 Diabolique 82.47 90.70 81.27 80.73 1955 Henri-Georges Clouzot
239 An Autumn Afternoon 82.45 91.95 81.68 79.85 1962 Yasujirō Ozu
240 The Tale of the Princess Kaguya 82.44 90.63 81.16 80.43 2013 Isao Takahata
241 Amarcord 82.41 85.95 79.26 80.73 1973 Federico Fellini
242 Heat 82.40 79.08 82.03 81.73 1995 Michael Mann
243 L'Atalante 82.40 95.60 78.32 78.10 1934 Jean Vigo
244 Django Unchained 82.39 83.44 82.23 81.94 2012 Quentin Tarantino
245 Jeanne Dielman, 23 Commerce Quay, 1080 Brussels 82.38 95.50 78.73 79.69 1975 Chantal Akerman
246 Kind Hearts and Coronets 82.38 95.60 80.80 79.72 1949 Robert Hamer
247 Dog Day Afternoon 82.37 88.40 81.11 79.80 1975 Sidney Lumet
248 Forbidden Games 82.37 93.75 80.36 80.99 1952 René Clément
249 The Crowd 82.35 93.35 79.21 81.23 1928 King Vidor
250 Notorious 82.35 96.78 79.96 78.21 1946 Alfred Hitchcock
251 Mary and Max 82.35 88.05 80.95 82.42 2009 Adam Elliot
252 Persepolis 82.34 88.95 80.09 80.77 2007 Marjane Satrapi, Vincent Paronnaud
253 Howl's Moving Castle 82.33 78.71 82.63 83.10 2004 Hayao Miyazaki
254 Nausicaä of the Valley of the Wind 82.33 85.10 81.54 82.03 1984 Hayao Miyazaki
255 Safety Last! 82.33 92.25 80.95 81.10 1923 Fred C. Newmeyer, Sam Taylor
256 Rosemary's Baby 82.32 94.78 79.99 78.69 1968 Roman Polanski
257 L'Avventura 82.32 92.10 79.08 78.03 1960 Michelangelo Antonioni
258 The Searchers 82.32 93.90 78.16 76.66 1956 John Ford
259 La Haine 82.30 90.60 82.38 79.56 1995 Mathieu Kassovitz
260 Three Colors: Blue 82.30 88.28 81.55 79.23 1993 Krzysztof Kieślowski
261 Chungking Express 82.30 79.95 82.29 80.73 1994 Wong Kar-wai
262 Inside Out 82.29 93.66 80.27 79.85 2015 Pete Docter
263 Where is the Friend's Home? 82.28 89.25 81.22 80.21 1987 Abbas Kiarostami
264 Cries and Whispers 82.27 85.45 81.02 80.80 1972 Ingmar Bergman
265 Napoleon 82.22 93.25 81.89 78.99 1927 Abel Gance
266 Paper Moon 82.19 83.08 81.37 81.29 1973 Peter Bogdanovich
267 The Spirit of the Beehive 82.17 89.83 79.31 78.91 1973 Víctor Erice
268 A Special Day 82.16 90.20 81.11 81.25 1977 Ettore Scola
269 Nostalghia 82.15 83.00 80.91 81.23 1983 Andrei Tarkovsky
270 Network 82.13 85.45 82.36 79.08 1976 Sidney Lumet
271 L'Eclisse 82.11 84.70 79.78 78.81 1962 Michelangelo Antonioni
272 Mr. Smith Goes to Washington 82.09 80.83 81.78 81.15 1939 Frank Capra
273 Sanjuro 82.09 91.90 81.67 80.85 1962 Akira Kurosawa
274 Badlands 82.06 93.38 79.77 77.21 1973 Terrence Malick
275 Vivre Sa Vie 82.06 85.20 80.12 79.83 1962 Jean-Luc Godard
276 Nobody Knows 82.06 87.18 81.12 81.15 2004 Hirokazu Koreeda
277 No Country for Old Men 82.05 90.68 80.56 78.47 2007 Coen Brothers
278 Spring, Summer, Fall, Winter... and Spring 82.05 86.05 80.76 80.62 2003 Kim Ki-duk
279 La Notte 82.04 78.35 81.45 81.11 1961 Michelangelo Antonioni
280 The Celebration 82.04 84.23 81.34 80.08 1998 Thomas Vinterberg
281 In the Name of the Father 82.04 84.90 81.14 81.85 1993 Jim Sheridan
282 I Am a Fugitive from a Chain Gang 82.02 89.55 80.18 81.56 1932 Mervyn LeRoy
283 Shoplifters 82.01 92.39 80.60 79.31 2018 Hirokazu Koreeda
284 Finding Nemo 82.01 92.60 80.13 78.76 2003 Andrew Stanton, Lee Unkrich
285 Z 81.98 87.55 82.21 79.59 1969 Costa-Gavras
286 The Phantom Carriage 81.96 95.00 80.01 80.32 1921 Victor Sjöström
287 Manhattan 81.95 86.23 80.50 79.81 1979 Woody Allen
288 Rome, Open City 81.94 95.40 80.45 79.27 1945 Robert Rossellini
289 Children of Heaven 81.93 80.15 81.24 82.01 1997 Majid Majidi
290 The Green Mile 81.92 71.93 82.95 84.38 1999 Frank Darabont
291 The Iron Giant 81.91 86.61 80.88 79.95 1999 Brad Bird
292 The Sacrifice 81.90 80.30 80.47 81.37 1986 Andrei Tarkovsky
293 The Philadelphia Story 81.90 94.95 79.79 77.86 1940 George Cukor
294 The Twilight Samurai 81.90 86.10 81.07 81.13 2002 Yôji Yamada
295 Before Sunset 81.88 87.79 81.42 78.41 2004 Richard Linklater
296 Before Sunrise 81.86 84.40 82.24 79.44 1995 Richard Linklater
297 Castle in the Sky 81.85 81.63 81.49 82.06 1986 Hayao Miyazaki
298 The Departed 81.84 86.92 82.82 79.04 2006 Martin Scorsese
299 Brazil 81.83 90.23 80.61 78.37 1985 Terry Gilliam
300 Incendies 81.81 83.85 81.88 80.74 2011 Denis Villenueve
301 The Maltese Falcon 81.81 95.65 80.24 77.28 1941 John Huston
302 The Wizard of Oz 81.77 98.03 79.38 77.17 1939 Victor Fleming
303 Le Cercle Rouge 81.76 90.03 80.81 78.54 1970 Jean-Pierre Melville
304 Monsieur Verdoux 81.76 89.80 78.55 81.34 1947 Charlie Chaplin
305 The Return 81.72 84.85 80.02 80.96 2003 Andrey Zvyagintsev
306 Secrets & Lies 81.71 90.73 80.29 78.66 1996 Mike Leigh
307 The Hidden Fortress 81.70 91.25 80.79 80.72 1958 Akira Kurosawa
308 Pan's Labyrinth 81.69 92.59 81.60 76.08 2006 Guillermo del Toro
309 Amélie 81.69 79.64 81.96 80.27 2004 Jean-Pierre Jeunet
310 Ben-Hur 81.67 86.93 79.86 80.22 1959 William Wyler
311 Fitzcarraldo 81.67 75.80 81.06 81.21 1982 Werner Herzog
312 American History X 81.63 70.13 83.58 83.00 1998 Tony Kaye
313 Ace in the Hole 81.62 79.10 80.88 81.36 1951 Billy Wilder
314 Capernaum 81.62 81.83 80.52 82.18 2018 Nadine Labaki
315 Still Walking 81.61 90.30 80.92 79.48 2008 Hirokazu Koreeda
316 All About My Mother 81.61 88.77 79.56 78.80 1999 Pedro Almodóvar
317 The Discreet Charm of the Bourgeoisie 81.60 92.28 78.82 78.83 1972 Luis Buñuel
318 Platoon 81.60 88.70 79.52 80.45 1986 Oliver Stone
319 Farewell My Concubine 81.60 80.50 80.49 81.04 1993 Chen Kaige
320 Letter from an Unknown Woman 81.59 93.10 79.84 79.31 1948 Max Ophüls
321 The Grand Budapest Hotel 81.58 87.64 80.72 79.19 2014 Wes Anderson
322 The Virgin Spring 81.58 82.45 80.70 80.66 1960 Ingmar Bergman
323 The Red Balloon 81.57 90.20 79.93 80.30 1956 Albert Lamorisse
324 Stagecoach 81.57 94.58 77.69 78.94 1939 John Ford
325 Mulholland Drive 81.56 80.61 79.60 77.87 2001 David Lynch
326 A Matter of Life and Death 81.49 92.60 81.91 76.27 1946 Michael Powell, Emeric Pressburger
327 High Noon 81.48 90.58 79.27 78.94 1952 Fred Zinnemann
328 Orpheus 81.48 96.20 79.88 78.90 1950 Jean Cocteau
329 Life of Brian 81.47 82.98 80.78 79.81 1979 Terry Jones
330 Casino 81.46 74.23 81.54 81.75 1995 Martin Scorsese
331 Kagemusha 81.44 82.93 80.01 80.43 1980 Akira Kurosawa
332 Butch Cassidy and the Sundance Kid 81.43 76.08 80.53 81.85 1969 George Roy Hill
333 In a Lonely Place 81.43 92.45 80.42 78.77 1950 Nicholas Ray
334 Scarface 81.43 71.30 81.97 82.18 1983 Brian De Palma
335 A Short Film About Killing 81.42 87.35 79.89 80.38 1988 Krzysztof Kieślowski
336 Beauty and the Beast 81.41 92.05 79.28 78.32 1946 Jean Cocteau
337 The Hustler 81.39 92.45 80.43 78.97 1961 Robert Rossen
338 Cléo from 5 to 7 81.38 91.65 80.03 79.11 1962 Agnès Varda
339 Fireworks 81.37 90.15 80.01 79.63 1997 Takeshi Kitano
340 Room 81.36 88.41 80.43 79.48 2015 Lenny Abrahamson
341 Mad Max: Fury Road 81.35 90.39 79.76 77.80 2015 George Miller
342 Steamboat Bill, Jr. 81.32 95.75 79.30 79.23 1928 Charles Reisner, Buster Keaton
343 Judgment at Nuremberg 81.31 71.58 82.24 83.03 1961 Stanley Kramer
344 The Straight Story 81.30 87.15 79.64 79.88 1999 David Lynch
345 Meshes of the Afternoon 81.29 96.25 77.91 79.99 1943 Maya Deren, Alexandr Hackenschmied
346 Alice in the Cities 81.28 86.70 79.60 80.20 1974 Wim Wenders
347 Akira 81.28 80.90 81.12 79.98 1988 Katsuhiro Otomo
348 Good Will Hunting 81.27 79.38 81.97 81.05 1997 Gus Van Sant
349 The Miracle Worker 81.25 85.15 78.88 81.55 1962 Arthur Penn
350 Talk to Her 81.25 87.48 79.33 78.71 2002 Pedro Almodóvar
351 The Graduate 81.24 85.58 78.91 79.97 1967 Mike Nichols
352 Beauty and the Beast 81.22 92.28 79.20 78.77 1991 Gary Trousdale, Kirk Wise
353 The Heiress 81.19 94.45 80.20 79.76 1949 William Wyler
354 Fantasia 81.18 93.03 76.76 79.95 1940 Samuel Armstrong, James Algar
355 Au Revoir les Enfants 81.18 94.25 80.14 78.92 1987 Louis Malle
356 Three Billboards Outside Ebbing, Missouri 81.18 88.62 79.36 79.90 2017 Martin McDonagh
357 Inglourious Basterds 81.17 79.05 81.06 80.51 2009 Quentin Tarantino
358 Elevator to the Gallows 81.16 90.45 79.31 78.56 1958 Louis Malle
359 Gladiator 81.16 75.39 81.69 81.52 2000 Ridley Scott
360 Through a Glass Darkly 81.15 93.60 81.11 78.86 1961 Ingmar Bergman
361 Million Dollar Baby 81.15 87.41 77.43 80.72 2004 Clint Eastwood
362 Days of Heaven 81.15 90.75 80.19 77.08 1978 Terrence Malick
363 Do the Right Thing 81.15 90.78 80.26 77.04 1989 Spike Lee
364 Out of the Past 81.14 91.40 80.73 77.92 1947 Jacques Tourneur
365 Strangers on a Train 81.11 93.30 80.01 78.68 1951 Alfred Hitchcock
366 Blue Velvet 81.11 83.48 78.98 77.09 1986 David Lynch
367 That Obscure Object of Desire 81.09 89.40 79.59 78.11 1977 Luis Buñuel
368 What Ever Happened to Baby Jane? 81.08 80.23 80.74 80.75 1962 Robert Aldrich
369 My Night at Maud's 81.07 88.15 79.51 79.42 1969 Éric Rohmer
370 The Earrings of Madame de… 81.07 92.15 80.36 77.05 1953 Max Ophüls
371 The Conversation 81.04 89.23 80.03 77.44 1974 Francis Ford Coppola
372 The Killing 81.03 91.50 79.51 79.21 1956 Stanley Kubrick
373 The Servant 81.03 87.83 79.45 78.57 1963 Joseph Losey
374 The Intouchables 81.03 67.15 82.13 84.70 2011 Olivier Nakache, Éric Toledano
375 The Life and Death of Colonel Blimp 81.01 94.15 81.57 75.44 1943 Michael Powell, Emeric Pressburger
376 Jaws 81.01 90.98 79.91 75.70 1975 Steven Spielberg
377 Winter Light 81.01 73.55 81.51 79.95 1963 Ingmar Bergman
378 Love Exposure 81.01 80.88 82.23 79.55 2008 Sion Sono
379 Hiroshima Mon Amour 81.00 92.95 80.13 77.99 1959 Alain Resnais
380 Day for Night 80.98 92.55 80.21 78.27 1973 François Truffaut
381 Ratatouille 80.97 92.73 78.72 78.68 2007 Brad Bird
382 Ghost in the Shell 80.97 81.43 79.98 81.15 1995 Mamoru Oshii
383 Germany Year Zero 80.95 92.00 77.80 80.03 1948 Roberto Rossellini
384 Spotlight 80.93 93.00 79.75 77.55 2015 Tom McCarthy
385 Die Hard 80.93 79.58 81.11 79.43 1988 John McTiernan
386 Laura 80.93 93.80 79.70 78.47 1944 Otto Preminger
387 Sleuth 80.93 89.95 79.16 80.87 1972 Joseph L. Mankiewicz
388 The Diving Bell and the Butterfly 80.92 88.64 79.69 77.84 2007 Julian Schnabel
389 The Handmaiden 80.92 85.99 82.55 77.41 2016 Park Chan-wook
390 Stand by Me 80.90 80.20 81.28 79.54 1986 Rob Reiner
391 Wolf Children 80.90 80.15 80.40 81.27 2012 Mamoru Hosoda
392 Marriage Story 80.88 92.86 79.40 77.75 2019 Noam Baumbach
393 Shoeshine 80.87 93.75 79.02 79.38 1946 Vittorio De Sica
394 Freaks 80.85 84.70 77.66 80.31 1932 Tod Browning
395 Nosferatu 80.85 93.75 78.29 79.14 1922 F. W. Murnau
396 Dial M for Murder 80.84 77.60 81.17 81.31 1954 Alfred Hitchcock
397 Amour 80.81 90.90 77.74 78.19 2012 Michael Haneke
398 12 Years a Slave 80.80 94.00 79.74 76.94 2013 Steve McQueen
399 The Nightmare Before Christmas 80.77 85.38 79.26 79.69 1993 Henry Selick
400 Cabaret 80.77 84.68 77.34 80.69 1972 Bob Fosse
401 Central Station 80.77 83.28 80.91 78.52 1998 Walter Salles
402 Landscape in the Mist 80.74 71.35 80.76 80.28 1988 Theo Angelopoulos
403 1917 80.73 84.37 80.65 79.33 2019 Sam Mendes
404 Intolerance: Love's Struggle Throughout the Ages 80.71 93.98 75.69 78.01 1916 D. W. Griffith
405 Call Me by Your Name 80.71 91.25 79.43 77.87 2017 Luca Guadagnino
406 Midnight Cowboy 80.71 82.98 79.10 79.50 1969 John Schlesinger
407 Shadow of a Doubt 80.70 94.38 79.31 76.04 1943 Alfred Hitchcock
408 Interstellar 80.70 74.16 81.30 82.25 2014 Christopher Nolan
409 Hannah and Her Sisters 80.69 88.95 79.15 77.98 1986 Woody Allen
410 Monsters, Inc. 80.68 85.29 79.37 80.08 2001 Pete Docter, David Silverman
411 The Testament of Dr. Mabuse 80.65 85.85 79.40 79.38 1933 Fritz Lang
412 Downfall 80.64 83.53 81.54 78.55 2004 Oliver Hirschbiegel
413 Being There 80.64 87.30 79.42 78.06 1979 Hal Ashby
414 The Killer 80.63 92.60 79.27 78.66 1989 John Woo
415 My Left Foot: The Story of Christy Brown 80.63 93.23 78.13 79.15 1989 Jim Sheridan
416 Jean de Florette 80.60 88.40 80.18 79.69 1986 Claude Berri
417 The Big Lebowski 80.57 74.80 82.28 78.57 1998 Coen Brothers
418 The King's Speech 80.57 90.86 78.50 78.59 2010 Tom Hooper
419 Whisper of the Heart 80.55 79.98 80.80 80.31 1995 Yoshifumi Kondō
420 E.T. the Extra-Terrestrial 80.54 93.08 77.22 77.82 1982 Steven Spielberg
421 Infernal Affairs 80.54 79.83 79.92 80.22 2002 Andrew Lau, Alan Mak
422 The Prestige 80.54 72.22 82.71 81.38 2006 Christopher Nolan
423 Our Hospitality 80.54 92.85 77.72 79.58 1923 Buster Keaton, John G. Blystone
424 Zootopia 80.53 85.22 78.84 80.18 2016 Byron Howard, Rich Moore
425 Toy Story 2 80.49 92.59 78.51 77.05 1999 John Lasseter, Ash Brannon, Lee Unkrich
426 Klaus 80.48 75.00 81.07 81.41 2019 Sergio Pablos
427 The Big Sleep 80.45 92.10 79.74 77.58 1946 Howard Hawks
428 Ford v Ferrari 80.45 83.94 79.37 80.01 2019 James Mangold
429 Dead Poets Society 80.44 78.70 79.43 80.75 1989 Peter Weir
430 The Terminator 80.43 89.08 78.26 78.13 1984 James Cameron
431 Naked 80.43 84.48 80.39 77.34 1993 Mike Leigh
432 Dangal 80.41 83.00 79.68 80.56 2016 Nitesh Tiwari
433 Kwaidan 80.40 81.80 79.75 79.42 1964 Masaki Kobayashi
434 The Man Who Would Be King 80.40 90.55 78.24 77.79 1975 John Huston
435 Wild Tales 80.38 82.57 80.48 79.22 2014 Damián Szifron
436 Groundhog Day 80.38 80.08 79.31 79.35 1993 Harold Ramis
437 Catch Me If You Can 80.38 83.44 78.74 80.57 2002 Steven Spielberg
438 I Vitelloni 80.36 90.28 77.64 78.06 1953 Federico Fellini
439 The Big Heat 80.35 92.90 79.27 77.87 1953 Fritz Lang
440 The Double Life of Véronique 80.35 82.63 80.19 77.87 1991 Krzysztof Kieślowski
441 Who's Afraid of Virginia Woolf? 80.35 82.58 80.19 78.43 1966 Mike Nichols
442 Requiem for a Dream 80.33 71.39 81.39 80.93 2000 Darren Aronofsky
443 Rope 80.33 79.20 80.31 79.30 1948 Alfred Hitchcock
444 Love and Death 80.33 89.83 77.55 78.50 1975 Woody Allen
445 The Remains of the Day 80.29 86.88 78.75 78.80 1993 James Ivory
446 Jules and Jim 80.28 93.70 78.30 77.94 1962 François Truffaut
447 The Gospel According to Matthew 80.28 88.30 76.50 78.52 1964 Pier Paolo Pasolini
448 How to Train Your Dragon 80.27 81.97 79.45 80.24 2010 Chris Sanders, Dean DeBlois
449 Harry Potter and the Deathly Hallows: Part 2 80.27 88.50 78.81 78.53 2011 David Yates
450 Cat on a Hot Tin Roof 80.26 87.05 79.46 79.79 1958 Richard Brooks
451 The French Connection 80.26 93.35 78.04 76.89 1971 William Friedkin
452 Opening Night 80.25 78.05 80.50 79.25 1977 John Cassavetes
453 Hotel Rwanda 80.24 84.54 79.34 79.40 2004 Terry George
454 4 Months, 3 Weeks and 2 Days 80.22 92.51 77.76 76.22 2007 Cristian Mungiu
455 Tampopo 80.22 92.40 81.20 77.01 1985 Juzo Itami
456 Scarface 80.22 93.50 76.43 79.55 1932 Howard Hawks, Howard Hughes
457 The Face of Another 80.21 87.50 79.61 79.34 1966 Hiroshi Teshigahara
458 The Roaring Twenties 80.21 86.20 77.79 80.68 1939 Raoul Walsh
459 Pickpocket 80.20 93.80 76.41 76.47 1959 Robert Bresson
460 Kiki's Delivery Service 80.20 85.45 79.87 78.84 1989 Hayao Miyazaki
461 A Prophet 80.19 89.61 79.53 76.14 2009 Jacques Audiard
462 Zelig 80.19 90.00 76.50 80.29 1983 Woody Allen
463 Trouble in Paradise 80.18 88.20 79.35 77.62 1932 Ernst Lubitsch
464 Gran Torino 80.17 76.27 78.57 82.36 2008 Clint Eastwood
465 Last Year at Marienbad 80.16 88.25 78.29 77.37 1961 Alain Resnais
466 All the President's Men 80.15 85.95 80.48 76.46 1976 Alan J. Pakula
467 Breaking the Waves 80.15 79.85 78.46 79.55 1996 Lars von Trier
468 Indiana Jones and the Last Crusade 80.14 74.28 81.44 80.57 1989 Steven Spielberg
469 Divorce Italian Style 80.12 91.00 79.28 78.26 1961 Pietro Germi
470 Edward Scissorhands 80.12 78.65 78.09 80.73 1990 Tim Burton
471 The Thing 80.12 67.98 82.60 79.34 1982 John Carpenter
472 Perfect Blue 80.11 74.05 80.91 80.09 1997 Satoshi Kon
473 Down by Law 80.10 79.03 78.98 79.61 1986 Jim Jarmusch
474 Bringing Up Baby 80.10 90.75 78.25 76.45 1938 Howard Hawks
475 The Phantom of Liberty 80.09 85.10 78.89 78.66 1974 Luis Buñuel
476 Bonnie and Clyde 80.07 85.38 78.16 78.23 1967 Arthur Penn
477 The Incredibles 80.07 89.69 79.77 75.78 2004 Brad Bird
478 Rocky 80.04 79.73 79.17 79.29 1976 John G. Avildsen
479 His Girl Friday 80.03 94.15 79.24 76.72 1940 Howard Hawks
480 Mommy 80.03 80.79 80.39 79.13 2014 Xavier Dolan
481 Mon Oncle 80.03 88.00 78.03 78.76 1958 Jacques Tati
482 My Fair Lady 79.99 91.85 77.53 78.00 1964 George Cukor
483 Charade 79.98 85.55 79.37 78.72 1963 Stanley Donen
484 Stalag 17 79.95 87.13 79.62 77.79 1953 Billy Wilder
485 Boyhood 79.95 97.08 76.08 75.95 2014 Richard Linklater
486 The Secret in Their Eyes 79.95 82.49 81.27 77.67 2009 Juan José Campanella
487 Ninotchka 79.95 90.15 77.99 78.50 1939 Ernst Lubitsch
488 Pierrot le Fou 79.94 81.75 77.84 76.65 1965 Jean-Luc Godard
489 The Enigma of Kaspar Hauser 79.94 89.10 78.30 78.27 1974 Werner Herzog
490 Stroszek 79.94 88.40 79.50 77.77 1977 Werner Herzog
491 A Hard Day's Night 79.93 93.73 76.82 77.08 1964 Richard Lester
492 Onibaba 79.90 74.75 79.42 79.96 1964 Kaneto Shindo
493 Repulsion 79.85 92.68 77.29 76.57 1965 Roman Polanski
494 Like Stars on Earth 79.85 80.50 79.54 79.86 2007 Aamir Khan, Amole Gupte
495 Duck Soup 79.84 92.33 79.01 74.92 1933 Leo McCarey
496 Carlito's Way 79.83 70.28 79.16 82.01 1993 Brian De Palma
497 Nashville 79.82 93.23 76.89 74.92 1975 Robert Altman
498 The Triplets of Belleville 79.82 88.97 76.57 78.66 2003 Sylvain Chomet
499 Dr. Mabuse the Gambler 79.81 85.10 76.88 79.98 1922 Fritz Lang
500 Gone Girl 79.79 83.03 79.32 78.87 2014 David Fincher
If you found this list interesting, I would really appreciate it if you can give my newish Youtube channel a subscribe. It would mean a lot. As always, if you know of or use any other movie website, definitely let me know. Thanks guys.
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Casino Tells Jackpot Winners Machine Malfunctioned - YouTube

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